Colludium's Recent Forum Activity

  • Woop woop!! I need to work faster at my game so I can implement this lol !!

  • Thanks 7Soul - I have no stress about this (won't for a few months yet) so I can bide my time. I just wasn't sure if this was a nw.js bug or if they had changed their api with the rollout of the new version.

    Update:

    I have updated the capx to include a couple of extra lines of info in the text object. Running in nw.js v0.14.2 nightly, this problem is no longer apparent - the correct canvas size is now being displayed. Probably worth closing as not a c2 bug.

  • The max width of text object will be the initial width.

    I missed this but understand now - thanks for a great plugin!

  • This is an awesome addition but I have some bugs! I get some occasional glitching where it appears that the text justification changes for a few seconds before settling down. I have not been able to reproduce it in a simple capx yet. I also have an example here where it appears that the plugin is not re-sizing the text object. Unless there's something fundamental that I'm missing, I think this is a bug. Thanks!!

  • Problem Description

    OR blocks are not properly registering as a TRUE condition when one or more of the condition lines indicates TRUE.

    Attach a Capx

    link to capx

    Description of Capx

    The layout contains a TiledBackground (TB) and a sprite (with 8-direction behaviour, so you can move the sprite to overlap the TB). There are 3 groups in the event sheet, 2 of them are disabled so that only one group runs during testing.

    If the mouse or the sprite overlaps the TB then it is set invisible. Group 1 works correctly with separate events to check for the overlaps. Groups 2 and 3 contain OR block checks of the mouse + sprite overlap, with the order of the conditions swapped in each group.

    Steps to Reproduce Bug

    • Run the layout with only Group2 enabled and observe when the TB is set invisible with mouse / sprite overlapping it.
    • Run the layout with only Group3 enabled and observe when the TB is set invisible with mouse / sprite overlapping it.

    Observed Result

    As described in the Group comments, the OR blocks in Groups 2 and 3 do not work correctly. The Group2 OR block works like an AND (sort-of...), and the Group3 works only when there is a mouse overlap.

    Expected Result

    Each OR block should register as TRUE if one or more of the lines in the block registers as TRUE.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    W10 x64

    Construct 2 Version ID

    r227 64 bit

  • I think you want to scale the object in the layout editor so that an up scale gives sharp image quality?

    It would be hard to set up with parallax, but you could set a layer scale for the tiled background layer to 0.5. Assuming your window is 960x540 it will up scale to full image res. Alternatively you could procedurally create sprites over a dummy tiled background object that you then destroy on start.

  • this is great.. my game isn't ready to deploy, but would love to know if others are moving forward with this... maybe we can setup a thread somewhere that talks about deploying to Steam/Xbox/WiiU etc...

    I think this is a really good idea. Perhaps even community adjusted tutorials as well (for those with the rep), so that there are repositories of knowledge with easy access, instead of having to google search the forums...?

  • Cool. Happy that we tried and at least this thread will serve as a record for anyone searching about this in future.

  • Thanks glerikud - this demonstrating my inability to use my phone properly! Ashley - re-tagged in case my edit above doesn't do the trick. Thanks.

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  • Ashley, could you please clarify whether or not the play sound at position is a web audio call and whether - if it is web audio - this sound induced jank is consequently a bug in chromium? Please take a quick look at the chromium bug report linked in the first post - I sense that this will not get fixed from comments so far, and I don't understand the c2 internals well enough to argue accurately. Thanks.

  • C-7 - ooooh - I couldn't get it to happen in Edge. I submitted a bug report (here) but it was closed because it appeared to be a chromium only problem. Are you able to create a capx - perhaps it is a c2 problem...?

  • Just for everyone's information - there is a bug in Chromium engine where a sound played at a position (to give a stereo effect) causes a huge jank the first time it is played. I have created a bug report in chrome here as this is not directly a c2 problem; the problem appears on Chrome and nw.js...

    To work around it, play a quiet sound at an object during your start/splash screen and all should be well thereafter. I'll post here when the problem is resolved.

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Colludium

Member since 26 Aug, 2013

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