Colludium's Recent Forum Activity

  • Cheers, newt - Merry Xmas!

  • Thanks newt - both of those snags I've got on my to-do list. I need to reliably update the player velocity after contact with an obstacle. The plugin currently zeroes velocity bit I hadn't properly considered all circumstances.

    Working with solid was no problem because it's just a flag, so all I did was look for the flag in potential collision candidates. I had hoped that I could use the runtime solid functions like push-out solid, but my desire for collision filtering scuppered that (the runtime functions don't have a method for ignoring objects, ie solid is solid and it would incorrectly try to push-out of a one way door). So I wrote my own...

    Thanks for the help. I think it's gonna take me a few days, in between Xmas sherries, to create a viable update.

  • Coming soon - Platform2...

    • This is a platform behavior for c2 and c3.
    • In addition to a built-from-scratch Platform2 behavior, it also uses a helper plugin on top of the Solid behavior to give one way doors, collision filtering, wall climbing. The collision filtering means you can run multiple player objects and control which ones are affected by which one-way doors.
    • Accurate acceleration and velocity calculations, so variations in dt don't cause variations in jump height.
    • Pixel perfect collision engine. No air-gaps. Even on moving platforms.

    Check out the simple demo.

    If all goes well then this should be ready well before the end of the year.

  • Leralasss - I will take a look into facilitating the debugger for the near future. Good idea - I will keep you updated.

  • matriax, here are capx's to compare the tower building performance of Box2D+, Physics and Chipmunk.

    On my laptop I found they could all build tower heights of 30 rows without any problems in behavior or performance. Higher than that and cpu increased to max / the fps reduced and each plugin then misbehaved in different ways. Chipmunk towers would fall down to the right whereas Box2D+ and Physics towers would slowly deform before falling down. To be honest, I think that Physics had ever-so slightly the best performance, then Box2D+, then Chipmunk.

  • Leralasss - I am glad you like it!!

  • Hi, thanks for the draw shape demo. When will be available the others? I mean the first one with all the different shapes falling and the pyramid objects with the three physics comparision.

    I will have to re-make that demo - unfortunately the capx has become corrupted and causes c2 to crash when I try to open it. If I can't find what's causing the load error, what sort of demo are you particularly interested in?

  • Quasar - I just tested a quick dev build in Phonegap, exporting to android, and it works well there.

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  • [quote:e1jwgoo5]Hi Quasar - sadly no - Box2D+ doesn't work with cocoon.io canvas.

    Well Webview+ (cocoon.io) ?

    I have not tried to wrap it for mobile, other than testing canvas+ a while ago. It works well in webview, of course, but I don't know about webview+.

  • Colludium Thanks for the new update and the new demo "array.AsJSON" example!

    You're welcome - this was also for you!! In fact, in re-making the shape-draw example I found the bug that caused the latest update. My separator algorithm had some dodgy mathematics!!

  • Updated to v 1.15. Some more bug fixes!!

    Here's a simple demo of how you can create your own shapes during runtime using this plugin.

    link

  • Hi Quasar - sadly no - Box2D+ doesn't work with cocoon.io canvas.

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Colludium

Member since 26 Aug, 2013

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