Colludium's Recent Forum Activity

  • PS - this plugin is outstanding. You realize that I am going to have to re-write my game to incorporate it!! Do you take beverage donations?

  • Hi R0j0, I just downloaded v1.7 and found it won't load in C2 - I receive the following error:

    [attachment=0:3pkc97lh][/attachment:3pkc97lh]

    When I edit out the extra " then it loads correctly - just a type-o. Strange no one else has encountered this, though... I'm running c2 r195 64 bit.

    Some great updates, by the way!!

  • This is why some sort of canvas / paster object would be really useful!

  • If you could obtain collision polygon slope gradient then that would be very useful....

  • I remember being a real pain and asking for a 30 fps option a while ago (or, more precisely, it became a 1/2 vsync render option when I understood how c2 runs in the browser). I don't think c2 is mech'd to be able to be able to successfully vary the dt and diverge from what the browser engine is doing. I might be wrong, and it would not be the first time, but but the last attempt to provide an option in c2 to run at 1/2 vsync was a proper failure (after much nagging by me and few others, I recall...).

    I would dearly love for us to have a fraction-of-vsync option, where game logic can take more time to do required maths before a draw call, but I don't think it is possible within c2.

    I see similar weird behavior on my embryonic game when I test it on an old laptop - it's almost as if the event system breaks down under relatively high cpu load.

  • I think it's probably part of the bullet behavior.

  • What about something like Scroll To per layer? Could make for some interesting render possibilities...

    I have only a limited imagination and can only think that layer offset would be useful if you're looking to control your own parallax (nothing wrong with that, so +1 here), but only if the default parallax has to be opted out from.

  • Ashley - they were my thoughts too, so I added a comment right after posing the above. I'm in the notice distribution list as well and that bug report has been quite quiet for a while...

  • Ashley, here's the image from the very latest Canary - updated this morning! I'm guessing that spike is at around 20 ms vsync...

  • Ashley, Canary I tested last night as well - it was no different to the current release (perhaps slightly worse, but it's Canary...). Those 25ms vsync his all happened in the first 20 sec of running the test as well.

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  • LOL - it's my old brain failing to retain information...

  • Thanks spongehammer - I appreciate that. Cheers!

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Colludium

Member since 26 Aug, 2013

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