That's looking better, but it still acts wonky when I put the pathfinding object directly next to obstacles and then set the cell padding to -1, because otherwise the pathfinding object can't move at all. The default settings for the pathfinding even have the padding set to -1 because I remember Ashley said collisions polygons right next to each other, but not overlapping, also count as colliding because of some bug with the platform movement behavior when he didn't do that. I made the origins at 0, 0 because I don't know how else to make them properly snap to the grid, since it doesn't have an offset option where I can put in something like 8px.