No it's string variable, the idea is that the variable is the name of the item, then you use create object by name.
So the variable is called Item as well a the object? Confusing. Anyway it looks like you've used quotation marks so "Item" is wrong instead just type Item so it uses the variable.
The addition of the every 0.1 seconds will affect it just remove that.
It wouldn't go invisible unless you told it to or unless you have the banana present in the layout already and it's invisible, because Construct sometimes takes stats from the first existing instance of an object.
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Can you give the example again but don't use co-ordinates as values so it's easier to work out what you want.
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Persist behaviour will work for one half of the problem that was leaving the item in the layout. For carrying them over you can store in an array. If it's just one item though maybe you can store the item name in a global variable and in the new layout use 'create object by name' with the variable.
So you also have a pick nearest dummy condition I guess? I think system for each 'Animals' then pick nearest dummy to Animals on the conditions should work.
In Construct 3 it's called local storage and works the same way, but isn't 'save' better for this? Have you tried to use system save game before?
Sounds like you're describing an inventory? Take a look at forum posts on inventories, you can use an array to store items that you pick up.
Member since 5 Aug, 2013