lionz's Recent Forum Activity

  • No problem, I know what you mean. Other engines etc have other ways of doing the same things! If you have left arrow is down event you can add two sub-events (press S) within left arrow is down. For sub-event 1 add the condition for down arrow is down and put in the logic, for sub-event 2 add the same condition but right click on it and select invert to set it to when down arrow is NOT down and put the relevant logic in there. If you require any more info then post again, someone will respond. GL!

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  • I am on here a lot of the time. Type and I'll get a notification when you respond. Also, someone else can respond I guess.

  • I can't seem to do anything. Presing Space moves the character to the left a little bit. I can't fire anything. I assume the music doesn't play because of variable conflicts when you finish the levels but I can't do that.

  • Are you just loading level 3 as a preview or are you somehow playing through each level? That could be broken as I am simply loading level 3. I don't see how you progress through the levels and complete them.

  • It's one of the most basic aspects of C2. In the software go to File > New > Demo Game: Ghost Shooter(Tutorial Version) and look at the enemy logic and the use of the MoveToward command.

  • If left arrow is down

        AND down arrow is down > shoot crouch anim left

        else > shoot standing anim left

    If right arrow is down

        AND down arrow is down > shoot crouch anim right

        else > shoot standing anim right

    If you're going to be doing a lot of this you can use other conditions such as when the character is doing a certain anim(standing, crouching etc) or when they are in a certain variable state. This is just because it gets messy when using logic with key presses when it gets more complex, I know from experience : P

  • I tried Firefox and it's fine on that too. Try a different browser and see if it's working.

  • I am using Chrome. When I play level 1 and level 2 it plays the Zombie Chase music. When I load level 3 it plays Shamanistic. Level 4 does not have any music.

  • Enable Bullet behaviour on the enemy and then MoveAtAngle(Player)

    or

    Pathfinding behaviour and set Player as the destination

  • I think there's an app called BlueputDroid that allows you to control consoles and PC with your phone. Using it as a gamepad though, I don't know if games will support phone to PC to game but it could be doable with that app.

  • This doesn't need to be bumped every hour. I don't see a problem with level 3, the music is playing on loading. If 'won't work' means something other than the music not playing then please explain.

  • can you explain a bit more? or link to project file to show problem? thanks.

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lionz

Member since 5 Aug, 2013

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