lionz's Recent Forum Activity

  • I'm entering. Is there another Ludum Dare post or something? I would have expected more users to respond. Good luck!

  • Hi, i've not been on in about 2 years but I'm checking back in to work on an RTS.

    I like to help people out on the forums as well so will get back to remembering how to use this thing.

  • Disable collision on the buttons you don't want to be clicked. Send the .capx file if you want, this should be easy to do.

    Sometimes for this kind of thing I like to set up a global variable for MenuButtonEnabled, which has values of Yes or No. Where you have the 'on click' actions for each button, put these actions under when MenuButtonEnabled=Yes. During the 3 second timer when Play is clicked, set MenuButtonEnabled to No.

  • Just change size of the sprite every X seconds. If you want it really specific then reduce by 1/10 or 43.2pix every second?

  • (event) Pinned object "On Collision With" Stones

    (condition) For Each Stone > (action) Add 1 to Isolation

    To check if it's working correctly, create a text object and set text to (""&Isolation).

    This will display the Isolation variable so you can ensure it is calculating the correct number of stones.

  • Easy way is to create an invisible object that pins to the Fire (make it the size you want for the detection radius) and then have Isolation as the number of stones being touched/overlapped by the invisible object. If it's any more complex than this then we'll need some more details on what the stones are..

  • backed with 8 hours to go phew gratz

  • Hello, sorry not been on in a while. Here's the original file https://www.dropbox.com/s/yqt4b5tvl7znl7o/rpg2.capx

  • Top left tool bar, give the overlay the property 'Global : Yes', that will stop it being destroyed between layouts and needs to be created only on the first layout.

  • I know what you mean but this is maths, not C2 related.

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  • Set up a function for boost something like when boost is triggered (space bar)

    Play animation frame(0)

    Wait 1 second

    Play animation frame(1)

    Wait 1 second

    Play animation frame(2)

    etc.

  • I am assuming the persist objects you refer to are just in each layout by default and they get destroyed?

    You can create any object using the system events so on the reset command you would just create everything again.

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lionz

Member since 5 Aug, 2013

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