lionz's Recent Forum Activity

  • You've shared the .caproj, we will need a .capx

  • Yes if you use local storage it should just create the key data on the mobile device in the same way. Once you have it working with the preview (run layout) on the PC you will likely see it working on the mobile app unless something went wrong along the way with the third party plugins, I guess that would be a separate issue. Ensure it is working on preview browser first, if your data is refreshing every time then there's a problem with your events.

    In terms of what you're describing for the save data. Couldn't you just save one variable that unlocks stages of your game based on what the variable is? i.e. if the variable is 3 then levels 1- 3 are unlocked.

  • Web storage is redundant now and just the name for the old version of local storage. If it has cleared when it loads I think it isn't working correctly, it should save data. I might have to make a capx to check but as I recall the browser data is still stored on preview. To clarify, local storage is game data, usually 'keys' stored locally in browser data.

  • That's just for display purposes in a menu but yes I guess so, text can display broadsword.level. The variables will be whatever you need for the gameplay, if the damage and strength both matter to the gameplay then you will need them. The text can be displayed in one or separate textboxes depending on how you want your inventory to look.

  • Broadsword has a 'level' instance variable. Character has a 'level' instance variable. On Broadsword created, Broadsword.level = Character.level.

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  • You should be able to check if it's working correctly with preview.

  • Nice! Anything inspired by Earthworm Jim should be goooood

  • haha nice! I'm working on something similar to this at the moment, I **** at art though so only the mechanics are in

  • Looks interesting...is it a point and click adventure?

  • Trigger once condition!

  • In general to zoom you modify 'scale'. I guess you could make it by having anything that the scope is overlapping move to a specific layer, and modify that layer's scale.

  • Nice, I thought it was possible. For some reason when I added an obstacle for one object it was making it an obstacle for another object. I think it was the point at which i was rebuilding the obstacle map that was the problem in the end.

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lionz

Member since 5 Aug, 2013

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