lionz's Recent Forum Activity

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  • Do you have other enemies off screen?

    Does the turret seem to follow the enemy with movement even though it is not facing it?

  • Looks interesting, let's see some gameplay. :)

  • It should retain the values, my guess is your End Game layout is using an event sheet which has logic 'on start of layout set global variable to 0' or 'reset global variables'. Did you add any logic like this?

  • Looks interesting, good job! I would say that the player looks like he is being punished by gravity when he jumps, as though the character is really heavy and maybe that would be frustrating to play but if that's the design so be it. Also there's something odd about the camera, it drifts too much and takes too long to follow the player, although this could be intentional again, I'm just pointing out what would be frustrating to me.

  • I feel like they should be sub events of the on created event but they're not, so I'm not sure how it works at all, you change the variable when a pillar is created but what prompts the create object actions?

    Also checking against a global variable changing as you're creating objects seems risky. Better logic I think would be to have an instance variable on the pillar, on pillar created set instance variable to choose(1-9) so you know exactly what is has been assigned, then on created as sub events you check if instance var =1, 2, 3 >4 etc, you don't need trigger once or pick last created conditions.

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  • Is that ANOTHER question? Lol jk. Questions are fine. I see you post in C3 which doesn't have the 'beginner's questions' area that C2 has and is more hidden for asking the more basic questions. Maybe they should add beginner's area for C3. There is also a discord server where you can ask for assistance.

  • Take out the for each and pick by UID.

    What is the animation0 variable doing?

    I would do

    bullet on collision with snowball,

    if animation frame = 0 - set animation frame to 1

    if animation frame = 1 - set animation frame to 2 etc as sub events

    There are ways to make it more efficient but try this for now.

  • This needs a better explanation, a sprite that clicks a button? Are you trying to do some kind of simulate mouse click action?

  • Probably more difficult than it sounds. If it was one object you could centre it on screen using

    set position to

    x=(ViewportLeft(0) + ViewportRight(0))/2

    y=(ViewportTop(0) + ViewportBottom(0))/2

    You could create a sprite, when all the squares are in position, pin them to this sprite. Then use the calculation above on that sprite, then everything would be in the centre of the screen. Depends what your game does really.

  • Yes that's just normal behaviour unless you have some integration with Facebook or similar to store the data online. There are some neat looking plugins here that handle the storing of online data with accounts.

    construct.net/en/forum/construct-3/plugin-sdk-10/christmas-sale-construct-maste-139046

  • Looks nice but watch out for King.

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lionz

Member since 5 Aug, 2013

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