lionz's Recent Forum Activity

  • Can't see your game so no idea what that means. Post a screenshot of the events for the character switching.

  • Percentage of the hp to apply to any hp amount would be like :

    25% = maxhp*0.25

    50% = maxhp*0.5

    75% = maxhp*0.75

    To set animations based on this they would probably be a variable and you check between the values.

    So for first animation Is between 75% and 100% = is between maxhp*0.75 and maxhp

    second anim = is between maxhp*0.5 and maxhp*0.75

    third anim = is between maxhp*0.25 and maxhp*0.5

    final anim = less than max hp*0.25

    And so you don't have to keep writing formulas you can assign them variables :

    var1 = maxhp*0.25

    var2= maxhp*0.5 etc

  • I would have to guess that it's not working because events run top to bottom, it might be setting a boolean true and then false again in the same tick. If your conditions are set up like if false then set to true, if true then set to false. You could press a key, then pass the current variable through a function to check it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Persist is a different thing to a save game. Persist is saying that during the game the chest will keep the same state between layouts rather than refresh its state and variables. When you start a new game it is new data unless you are loading and saving. You can use system save to save the state of the game that includes the objects with persist at that point, and then when you launch the game load the system save.

    construct.net/en/tutorials/how-to-make-savegames-313

  • Dam they look well worth the $100, good stuff :) What does 'Mobile Sleep' do? Maybe that resolves some problem OP is having.

  • Is that screenshot of the spawn marker during gameplay or in the layout? Make it visible and see if its moved?

  • Compare the origin imagepoint(0) of the marker and the player, one of them is likely not in the centre.

  • Yeah that will be Push Notifications usually based on something ready in the app or a 24 hour delay. I've used Urban Airship before where you can send Push to users whenever you want.

    ooo you have plugins to do this that's nice, there is some hope then for people who keep asking this question ^^

  • Hmm you still have the variable as a number. If it is one message per computer then you can just have A pressed, computer is active, set text to computer.message (where message variable is "c'est vide" for example, not a number). Or are you saying a computer will use multiple messages? Are you trying to do something where it shows the message once then says a different message after that?

  • If it is basic one message per object then the easiest way is to set the object instance variable (computer.variable) to the text to be displayed. Then when you collide you can say set text to ""&computer.variable.

  • This gets asked a lot and unfortunately you can't do it. It's possible to do something with variables/time to compare how long has passed since you closed it but other than that it will just be suspended.

  • Remains where for 3 seconds, overlapping the object?

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 73 followers

Trophy Case

  • 11-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

24/44
How to earn trophies