lionz's Recent Forum Activity

  • If "score" > "top score" : play sound, with a trigger once so it plays once.

  • No idea why it would freeze from that. You'll have to share the project file

  • Depends on the events, if done correctly I don't see why the mouse aim would affect the keyboard movement. Share a screenshot of the events

  • I might do it with another instance variable on the ball so you know when it is or isn't overlapping the ground by offset. Then you can say if a ball overlaps the ground and variable isn't set, set it and add ball.amount to global. Then in the opposite way if a ball is not overlapping the ground but the variable is set, that means it was overlapping but is now moving away, you subtract ball.amount from global.

  • Instead of player instance variable use a global variable for lives, that is more common and it is global for all layouts.

  • for each sprite, add to global variable 'sprite.var', with a trigger once so it doesn't keep adding.

  • No probs. Scripting is something separate and allows you to use javascript to assist with the events. There are some tutorials about. In general just use add action.

  • That's not a normal action, you would use set basiccost to ceil(basiccost) under system like the other events, not sure why you opted for that change. Is that scripting?

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  • That should work, are you using round then changing the value after in the events? Screenshot of the event could help someone work out where it's gone wrong.

  • If the player doesn't exist you need to create and place the player object in each level, or you can make the player object Global in its properties, this means it will continue to the next layout

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  • It should use the origin, maybe the origin is in a different place per frame or animation so I would check this.

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lionz

Member since 5 Aug, 2013

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