lionz's Recent Forum Activity

  • Replace the local variables with global variables. When the game ends and the variables stop increasing you have the data saved in global variables. The set text action would instead use the global variables and you can display the end time on any layout.

  • That is strange. Only thing to do is share a link to project file so someone can take a look.

  • Your go to layout action is disabled though, you know this right?

  • So tween didn't end yet? Let's see the other events for tween?

  • Are you referring to a plugin of some kind? Check for a condition 'on tween end' then go to layout.

  • Yes it's object.count use this

  • I've seen problems reported before on returning pickedcount=0 actually, try it the opposite way I mentioned with a total set to yes for total number of pieces and see if that works better.

  • What do you need help with?

  • If you add 'system for each instance' to your can move checks then this could work but you might not have too much control over it. During such checks change a variable on that instance, so let's say variable1=yes if it can move and variable1=no if it cannot move. This would be updated throughout the game I imagine and allow you to see what can and cannot move.

    For the game end functionality, try system for each instance where variable1=yes. Then on the actions set a global variable to object.pickedcount. That variable value will be the number of instances that can still move, if it's 0 then that means none of them can move.

    Of course you can do this the opposite way if the total number of instances is known you can check where variable1=no and check that object.pickedcount is equal to the total number of instances.

  • I did this by using a Sprite with Scroll To Behaviour, then set it to mouse position every 0.1 seconds, of course you could adjust the time.

  • What have you tried so far? And what type of game is it and what is the perspective of the game? Did you manage to get a pet following the player?

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  • No problem, I can see where you were going with this, you just picked the wrong type of compare. The one you chose was comparing the actual value in the array at X=4 where instead you want to compare the variable Dialogue itself.

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lionz

Member since 5 Aug, 2013

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