lionz's Recent Forum Activity

  • Please first share an example of what is an RTS interactive UI

  • email Construct team with the file and info, it will be difficult for a user to help with that.

  • The event runs every tick, you can add a trigger once to the condition, or instead use 'alien on collision with spaceship' which will trigger once.

  • I can't see the edits. If you mean second level we didn't really touch that.

  • I'll just mention specifically it's player.x+random(a,b) where a is the closest the enemy is allowed to be and b is the furthest away.

  • Yeah I am not too great at the maths so my approach would be set a local variable to choose(1,2) then if 1 its on the left of the player so player.x-random(value) and if 2 its on the right of the player so player.x+random(value). For Y you do the same and it kind of randomises it I suppose.

  • What are you using at the moment, a random x,y ? You could create the objects at player position + value so they are always away from the player.

  • Hmm it looks like the character object does need to be in the layout for it to work with the 3D object. You can destroy the character object on start of layout to free up memory but I don't think it would stop the freeze.

  • Try the option of selecting the layout from the drop down instead of by name and see if it works

  • Well I hate to post the same thing again but use Pick nth instance

  • There is no doubt it is why the game freezes as described above, it is preloading around 600-900mb of assets on transition. Notice how it doesn't freeze when you transition to the level select screen? If it doesn't have to load these characters then it doesn't freeze at least for me on PC because the memory usage is more reasonable.

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  • If you mean pick the two that are overlapping there is something called 'Pick nth instance' under System, where 0 and 1 are the two instances overlapping.

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lionz

Member since 5 Aug, 2013

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