grigrizljac's Recent Forum Activity

  • I think it's a bug in iOS 9.2. Some other threads discussing it:

    http://www.html5gamedevs.com/topic/19156-ios-92-sound-broken/

    https://www.scirra.com/forum/ios-sound-problems-since-ios-9-2_t165414

    The html5gamedevs thread has a possible workaround. I'll investigate that for the next beta.

    Thanks.

  • If this info is important … Both, files in Music folder and the ones in Sounds folder get weird.

  • Maybe tagging Ashley will help.

  • I find this problem more and more common; it happens almost every time I open my app. I think it sometimes also becomes odd when I leave the app open in the background for a longer period of time and the bring it back to the foreground.

  • As I know, there are no limitations. Make sure that you set your global variable TotalEnemiesDestroyed to localstorage value totalEnemiesDestroyed before you play, so the value goes from where you have left, and not from 0.

  • I experience the same problems. Both - when HTML5 is added as a WebApp to Home Screen and when the .ipa application is downloaded from the App Store. Sometimes the sound is normal, sometimes it happens that it's noisy, lower pitch, like 8-bit, with very short silent gaps. Even closing the app from the App Switcher and re-opening doesn't help; I have to open Music app, play a song, open my app again; only then it works.

    iPhone 5, iOS 9.2 (also happened before, I think from 8 or even 7).

  • Hi,

    small issues

    why if i put a c2 sprite on the iframe area it not apear ?

    I think it's because iFrame overlaps it when something is inside. I experience the same, and don't know the solution.

  • In an event "Spawn 1 - On created", you multiply the width and height by 0, making the result 0.

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  • I use iFrame (@Pode's plugin) to display leaderboards inside my game. It works very fine on Android and PC but has some very weird issues on iOS.

    At first, on iPhone, it resizes to the size of the content, so it goes all the way down of the layout. It's good that I can, at least, scroll to see everything. But I have some decorative snowflakes over the leaderboards (made on server-side). I want to use position: fixed; for them to achieve what I want - and it works perfectly on Android and PC - but not on iOS. I want to be able to have some snowflakes no matter how much I scroll. But on iOS, they scroll with the content. That means I don't see them when I scroll to the bottom.

    Second, on iPad, it doesn't resize. Instead, it stays the same size as set. But that means I cannot scroll down the content and I cannot see the whole content. I would like to be able to scroll on iPad, too.

    Does anyone know any solution for this?

  • APK version code is, when building with Crosswalk, a 5-digit number, arm starts with 2 and x86 with 6. You can change it in Intel XDK, under Project Settings -> Build Settings -> App Version Code (here you set 15, if it has to be greater than 14, and increase it every time you publish to Google Play)

    I have no problems with LocalStorage on Crosswalk ...

  • Adding "For Each block" should help, too, I think.

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grigrizljac

Member since 25 Jul, 2013

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