brushfe's Recent Forum Activity

  • This approach is looping through the whole tilemap and repeatedly setting sprite positions to the most recently discovered empty tile, over and over until it reaches the last tile.

    To randomize it, instead of setting the sprite's position when you find an empty tile, store the loopindex(x) and loopindex(y) in an array. Then when this is done, you'll have a list of empty tile coordinates to choose from.

    Picking a random entry in the array will give you a random empty tile, which you can use to set the sprite's coordinates.

    (To do this repeatedly, delete the coordinates from the array as you go.)

  • I agree, congratulations! I like this idea a lot and I could see it becoming quite a challenge with things like limited colours swaps and obstacles on the board. I hope you keep it up!

  • I was recently working in offline mode when the project preview stopped working.

    The F12 console error (below) said it couldn't fetch the Timer behaviour.

    Originally, I was working on this file in online mode, then moved to offline. The project preview worked fine, until I added a new behaviour to a sprite.

    I've never seen this before - is there a way around this? I want to keep working on the flight back, but this has got me a bit worried I won't be able to.

    This happened to me a month or so ago. It lasted about a week, and stopped just as I was trying to figure out the cause. I'm not sure what caused it to start or stop, but it was on chrome, and the project was medium sized and stored on dropbox. I hope it passes for you as well! (or the root is discovered)

    EDIT: Because of the mention of Windows Defender, this happened to me on a Mac

  • You have two objects with ScrollTo- remove the ScrollTo behaviour from "bkgPrehistoric2" and it should work.

    I'd also remove the 8-Direction movement from the player object. Having this and the Platform behaviour can cause problems too, especially if both have Default Controls enabled.

  • Voted! Congratulations!

  • Is this section of the forums still active? I don't see many replies overall from Scirra. I thought my question here was a simple yes/no/maybe, but it's been four months with no reply.

    It's still a big problem that most of the site isn't using dark mode. It's blinding to check out updates, shop the store, and more when using dark mode in a dark room. Hopefully this is something on the to-do list.

  • Sure thing, if it helps!

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  • I just did a suggestion here : https://construct3-21h2.ideas.aha.io/ideas/C321H2-I-497

    I've given what votes I could spare to this!

    I also added a proposal for a function-level version, I think it would be more flexible to control this for each function, rather than a blanket system-wide setting. This image is an example:

    .

    Having a little drop-down icon in the function event could let you show/hide the parameters at will (like how it's done for layer effects in photoshop).

    And I definitely vote for the dop2000's other idea, about seeing the paramters in-line when called!

  • Ah ok, that explains it - I'm on a macbook. Thanks for the reply! Hope it works out!

  • Hey DiegoM, thanks again for implementing Grimmy's idea :) it's a huge help so far!

    At first glance, the image style of the globe kinda stands out from the C3 style, especially in dark themes.

    Maybe it could be adjusted to fit the rest someday? There are some icons that might work in one colour, like these for example:

    (those aren't my designs; I found them on noun project)

    Food for thought anyway. Thanks again!

  • The collision checks problem is a great point, I agree!

    This is likely bottom of the consideration list, having control over FPS would be a great design tool. Certain games/genres/styles feel more appropriate at 30 FPS (retro games for example).

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brushfe

Member since 21 Jul, 2013

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