brushfe's Recent Forum Activity

  • Is this in the browser or the desktop app?

    And maybe an obvious question but are any of your layers global? Or locked?

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  • Is this what you're looking for?

    drive.google.com/file/d/1bWPe17k79jI4YsdlrRXzzpYagthwjSQR/view

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  • You can set the return value of a function anytime you like - it's just setting a value, and it doesn't automatically end the function.

  • I'd suggest making families of objects that you want to pause, which don't include the player, and setting their time scale to zero.

    You might be able to set the entire time scale to zero, and then restore the player object time scale only, but I'm not sure if that works.

  • That's a great solution, thank you very much!

  • Thanks, that definitely helps - but it doesn't allow for the On Step bullet trigger, so the collisions are much less accurate. I'll see if I can adjust the bullet's position once it's collided. Maybe an On Bounced trigger is a suggestion for the new ideas platform.

  • I have a bullet with the "Bounce Off Solids" enabled. I'm trying to increase a counter when it bounces, so that it can only bounce three times. But there doesn't seem to be a way to detect when the Bounce Off Solid occurs.

    I've tried stepping and testing for overlaps, but that locks up the program (granted I may be doing this wrong).

    If there's no trigger or way to detect a bounce, is there a manual calculation to set the new bounce angle?

    Thanks for any help!

  • I think what Magistross said is the way. The array in a container is picked automatically when you pick the sprite, and the reference is still the same amount of work at your example - but without complicating the sprite object.

    So by picking the sprite, you should just be able to check array.at(0), array.at(1), etc.

  • Awesome, thanks for the insight! I thought I was going nuts. And the shared drive folder is a great idea, I'll definitely get that set up. Appreciate it!

  • This may be a stupid question: my project file is getting quite large, and I thought saving it as a folder would speed things up when saving to Dropbox.

    But when I try to save as a project folder, it only points to my hard drive. And if I copy a project folder into my C3 Dropbox folder, C3 doesn't see the c3proj file.

    Am I doing something wrong? Or are project files not supported in cloud saves?

    Thanks very much!

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brushfe

Member since 21 Jul, 2013

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