Bl4ckSh33p's Recent Forum Activity

  • Hi. I am looking for experienced users of the multiplayer plugin and want to ask if it is possible to create a "seamless host transition" if the host left. So can the other players/peers join a new host and continue the game where it was without starting over again?

    I want to use players as Hosts instead of a Server run by me so people in the same game region or zone (multiplayer instance) will join another player in the same region (up to a limit like 6 or 8). So you can see other players, play together, make quests and so on but if the host leaves the other players should stay together or at least not disconnect and lose progress. Is it possible to use something like a global "pause" (timescale) for all players when the host left and then continue at the same positions with what they where doing? As far as I know about the multiplayer plugin this could be possible but every player has to send his position when the host left to the new host, same for all enemies and objects to get them synced again and stay at the same position? Is this possible?

  • So Multiplayer is still not supported in the latest IE? I thought it was not working because I used an old IE plugin in AMS. Hope this will be added soon.

  • Does anyone know some kind of workaround for this issue to manually place objects and let them wrap?

    If only a few objects are shown its no problem to place them directly on the layout. But there is no way to make this work if there are more objects than fit on the layout?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Problem Description

    "Resizeable Window" for nodewebkit exports does not work.

    Attach a Capx

    [attachment=0:15ptxbdc][/attachment:15ptxbdc]

    Description of Capx

    Just export as nodewebkit and disable "resizable window"

    Steps to Reproduce Bug

    Just export as nodewebkit and disable "resizable window"

    Observed Result

    The window is resizable even if you disabled resizeable window

    Expected Result

    The window should not be able to be resized?

    Operating System and Service Pack

    Windows 8.1 64Bit

    Construct 2 Version ID

    r179

  • I did not try the new build, yet. But I will post here when I could try it and got an error.

  • Scirra Steam Plugin! Please make it happen.

  • Hi! I noticed a strange behavior of objects with the "Wrap" behavior and Bullet when they are placed outside of the layout.

    I tried it with instances and cloned objects to have multiple sprite objects but it was the same with both. The sprites move with bullet behavior from top to bottom (or other directions) and then wrap to appear in the layout again. But only one of the objects outside of the layout appears, moves and wraps. The other instances are not shown and seem to disappear. Debug shows the right number of objects but they do never appear on screen.

    Example 1: (x = invisible object y = moving and wrapping object ---- = top border of layout (viewport top))

    x

    x

    y

    -----

    the object which is nearest to the layout border scrolls down and wraps around

    Example 2:

    x

    y

    ----

    y

    the object already visible and the one nearest to the layout appear and move from top to bottom and wrap around.

    But why is only the nearest object outside of the layout appearing and moving in from outside the layout?

    (I already created some code to create the objects inside the layout with a loop and then start moving them but it would be much easier if you just could place the sprites and then let them move with the wrap behavior)

  • Fixed it, thanks.

  • Hi. I tried to click on login or submit on the arcade website but I am always redirected to the scirra.com homepage.

  • Since Steam is the biggest (?) digital distribution platform (worldwide?) it would be great if C2 would support the workshop, achievements or IAP (for DLCs).

  • Is there no way to let invisible layers act like there were not there? (all objects not registering/blocking clicks)?

    I used some invisble layers for UI menus because its easier to just show/hide a layer instead of 30+ objects.

  • That's it! Thank you.

    But I had to search a bit to find the objects with a different blendmode. So you have to use ForceOwnTexture+Blendmode.

    /update: I tried to copy the effect from your example and created a new layer on top, added the tiledbg objects, set them to destinationout and then enabled forceowntexture for the layer but the text one layer below is still visible. :/

Bl4ckSh33p's avatar

Bl4ckSh33p

Early Adopter

Member since 20 Jul, 2013

Twitter
Bl4ckSh33p has 5 followers

Connect with Bl4ckSh33p

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x7
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x2
    Lightning Draw First person to up-vote a new Construct 3 release
  • x4
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies