Bl4ckSh33p's Recent Forum Activity

  • I added reference to ad sdk (10) and added WinJS via nuget as described in tutorial for it. 🤔

  • Thanks. Did not check betas for a while cause I'm working on some apps and games and prefer stable builds when in production. 👍

    I'll try it with beta when I'm back.

  • Hi. I used PubCenter for my app but never got any ad to show up. I just created a new demo project with pub center test ads but even they dont show up. Test ads should always work, right?

    Console in Visual Studio shows no messages or errors. I used 728x90 banner ad on start of layout.

    docs.microsoft.com/en-us/windows/uwp/monetize/set-up-ad-units-in-your-app

  • Just tried to run a project in Visual Studio where I used some imported web fonts but I get this in the console when I try to test it:

    SCRIPT5009: Ausnahmefehler in Zeile 142, Spalte 4642 in ms-appx://07b9f614-52cd-4172-adc2-e44d8ae3bfeb/scripts/c3runtime.js

    0x800a1391 - JavaScript runtime error: 'FontFace' is not defined

    c3runtime.js (142,4642)

    Error loading: ReferenceError: 'FontFace' is not defined

    c3runtime.js (142,3689)

    "Error loading: "

    {

    [functions]: ,

    __proto__: { },

    description: "'FontFace' is not defined",

    message: "'FontFace' is not defined",

    name: "ReferenceError",

    number: -2146823279,

    stack: "ReferenceError: 'FontFace' is not defined

    at prototype._LoadWebFont (ms-appx://07b9f614-52cd-4172-adc2-e44d8ae3bfeb/scripts/c3runtime.js:142:4642)

    at Generator.prototype.next (native code)"

    }

    FontFace is not definded. A Bug?

  • Hi. Just added pubcenter plugin for Windows Ads but I have only 5 sizes to chose for Banner ads but the help file says 7 are supported. The important mobile sizes like 300x50 are missing. Is it possible to add them?

    docs.microsoft.com/en-us/windows/uwp/monetize/supported-ad-sizes-for-banner-ads

  • Sorry for the delay.

    Just add the mobile advert plugin, srt the appid, publisherid AND add a privacy URL

    Example to show banner if no banner is already shown:

    + System: On start of layout

    + MobileAdvert: [X] is showing banner

    -> MobileAdvert: Create banner advert "ADVERTID HERE" size: Smart portrait show: true

    the [X] means Inverted, so if banner is NOT showing.

  • I know, for games it's creators prog or Idyym@xbox and I published 2 games with creators prog already. But I selected app not game (not enabled creators prog) and could never enable "Win10 Xbox" at the packages screen. But you can select it now. The person testing did not say it has to be a game. Just that app freezes on startup every time. 🤔 So I assume it was for the apps section on Xbox and if it did not freeze it could be published.

    Would be nice to add apps created with Construct but I have no idea why it freezes on Xbox and runs fine on PC, phone and tablet.

    I thought maybe there is something you need to add (reference/package) or is there any known issue with Xbox exports? I could not test it on my Xbox at home yet.

  • Hi. I submitted my new app to Windows Store and could enable Xbox but I did not enable creators program. Does that mean C3 can now export to Xbox Apps?

    But the app was rejected cause App was frozen at launch on Xbox Tests. I could not find a error in the code and it works fine on PC and phones. Does it require some changes in Visual Studio to work? Anyone already tried it and successfully published an app?

  • Just uploaded a project to test it and it seems there can be multiple supported store pages in different languages and you dont have to add the languages to the app manifest. But supported languages only shows the one from the manifest (en-US). Would be nice to have all listed here.

  • Hi. I tried to change the language in the app manifest from x-generate to several variations of "en-US";"de-DE";"pt-BR" but it says there is an error when I try to open the manifest editor.

    Does anyone know how or where you can set the languages for UWP?

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Bl4ckSh33p

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