GamerDude96's Recent Forum Activity

  • Hey guys, sorry I haven't been keeping everyone posted but im back! I was doing a lot of filing and paperwork for my business and still working on that and music for the game. I have 3 songs left to complete and the game will FINALLY be officially Steam ready. BUT, enough time has pass and I think its finally about time to release that demo[WOOT WOOT]! Im going to upload the demo on itch.io TUESDAY of JUNE/22/2021. The time the demo will be uploaded is at 6PM! So be on the look out itch.io folks and let me know what you think! Im getting everything ready and prepared so there won't be no possible issues.

  • Ooooh this looks challenging. I like it.

  • Demo of the game is currently being developed to play for a select few testers. Will be announced soon to try out to give feedback. ;)

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  • Great news everyone! the game is about finish!!! As the last time I posted, the things and checkup ups I've done has been completed! Pause menu is done, Layout out transitions are finish, game modes are functioning well, tweaks and edits has been made for gameplay, credits is completed, everything is working how I imagine it would! Two things I decided not to continue with, Top 5 leader score board, and new cover art. I decided that my "Gameplay" cover will be the one for the game cover and my first cover. As for the top 5, its not really needed to make it an "Arcade game". The music is still being worked on, BUT im getting on it. Im planning on looking for 10 BETA TESTERS to try out the game for BRUTATL HONEST criticisms. So I will be looking for the feedback of what needs to be improved, what was liked, what was not liked, controls, gameplay, and detailed feedback on why you did or did not like it. Im just not sure where to host it or allow just the 10 testers to try. But anyways, the help would be greatly welcome. Last planning on making a nice game trailer for it and planning a launch date to upload it to Steam. I've come a long way with this game so I hope to make it the best it can be. Very happy for this and that this is one of my first major game I created to sell. We shall see what fortune this will bring. Very challenging game so be on the look out!

  • Thank you, it works!

  • It don't seem to work. It works when my player is overlapping the background of the level, but not the walls in the level. They have solid behavior so, the player won't be able to overlap it anyways. Is there a way to do this such as "on touch" or "touching" wall/object? "On Collision" don't seem to work as well for this.

  • Thank you, I will try that.

  • Hey guys, im simply trying to get my player to take damage while they are still on the wall or touching it. When they are off the wall, player won't take damage. Im using a timer behavior for my player when they do touch the wall, it seems to partially work. It will take the damage, but when im off the wall, it continues to take damage and kills the player. Im just simply trying to make it take the damage while touching, and stop taking damage after player is no longer on/touching the wall. Any help on this? Im also trying to take a snapshot so I can upload it here for yall to see my codiing, but it dont seem to work.

  • Well, I started to do a little work on the fighting game I said I wanted to make from the first page. Im just working on bits of it for now because im still working on my first project that is coming together. So I don't want to get off track. In response to the MMORPG, that would be nice to see be made in construct. Of course games like that takes time make, but it doesnt matter. It's the time and effort you put into your work that matters. And if you can make it work or happen/driven to do it, then months or years won't matter much as long as you can see it come to life. thats the way I see it from my point of view. RPG games would be nice to see though in construct as well.

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GamerDude96

Member since 15 Aug, 2018

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