BlackClan Studio's Recent Forum Activity

  • This kind of tactic-match game usually push development to bring AI and multiplayer as part of game features.

    Yep, that's what I aim to do. 1-player mode will be a continuous checkers tournament.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hey guys, im here with another fun project I would like to start on the side while working on my main project (Mouse). While Checkers is a well known popular board game (on a real board or online) I want to make my own style checkers game with an arcade feel to it. This is very excited to me because I have not seen a Construct game or any tutorials of a board game like chess or checkers on Construct. So I want to challenge myself on making this game. Even IF, I don't end up completing it, I'm curious to learn how to make a checker piece jump one another and make the animation for it. This game might be free to play on scirra,itch.io and game jolt. If anyone has a some good tips or advice of how to make a checkers game, Im open to hear. Other than that, I present to you Checkers by BlackClan Studios!

    ALSO...

    Follow me on my socials or if you like to reach out to me, send me an email.

    Insta:BlackClanStudios

    YouTube:https://www.youtube.com/@Blackclanstudios/

    itch.io:https://blackclanstudios.itch.io/

    Email:Germanecool123@gmail.com

  • SCORE SYSTEM UPDATE 1

    Hello everyone! I know it's been a while since I posted but im back! Recently got me a new job, so it took some time from working on the project. But now im back to give the update and continue the progress for this game.

    So the last thing that was discussed was making the score system for the game. Currently, I'm working on that. But so far I've worked on the points for the food, the food point system and counting the "grouped foods".

    Food Points

    Now the reason why I have certain foods "grouped" because in this game, the player earns the points times x amount that was collected of it's same type. So, say there's 4 Apples FoodA and 4 Bananas FoodB. Apples are worth 100pts and Bananas are 200pts. If player collect 3 Apples in a row, they will earn 300x3. If player collected 2 Oranges in a row, they will collect 400x2. So the points can add up greatly by collecting the foods of their types. Grouping the foods seperates them of their counts. So if theres 4 in FoodA and 4 In FoodB, it counts the foods of that group so it can be multiplied if collected x amount.

    So for now, this is all I got done so far, but looking to get the rest completed in the next update.

    1.Food Points

    2.HighScore

    3.Player's Score

    4.Multiplying scores as well

  • Scorpiux is a game I made months ago. But I recently made an actual gameplay video for it not too long ago. So I'm just putting it out to share. Check it out ;)

    Subscribe to Construct videos now
  • dop2000

    Thanks man. It works again. I reverted back to Stable r317.2 and cleared all my browser history as well to make sure it worked.

  • Can't open any layouts due to the recent stable update. I tried updating my software system and tried reverting back to older stables but nothing works. keep getting the failed to initialize WebGl and this wasn't happening before.

  • ENEMY FUNCTION UPDATE 2

    Welcome back to the update. So, I've reached out to a developer that could help me on the snake ai. Thankfully he helped me to make the snake move on it's own and make a decision on a path to choose. The snake code can break when the snake hits a dead-end of the maze and redirect itself, but it can reconnect its body and continue to wander through the maze without any other problems, so I'm very grateful for that. Since enough time was spent just getting the Ai to work, I will finally start working on the score system.

    That will include

    1.Food Points

    2.HighScore

    3.Player's Score

    4.Multiplying scores as well

    Other than that,I can finally move on to getting this game closer to completion.

  • You do not have permission to view this post

  • Anyone has any suggestions or approach to this?

  • Hello everyone, Im currently working on the Snake Ai to move in the maze. I got the snake made but don't know how to really make it move inside the maze. There's a lot of behaviors to move it that I've tried such as Tilemap, Move To, PathFinding and even Bullet Behavior. So far from experimenting , Tilemap and the Move To behavior worked the best, that keeps the body of the snake together, somewhat.

    This is the code I've been experiencing with switching between Tilemap and Move To Behavior (Crossed Out for now until I figure what to do)

  • Very cool, I look forward to it. Will you release to play somewhere like on itch.io or any other indie game site?

  • I love retro games like these. I would defiantly love to try your game one you complete it.

BlackClan Studio's avatar

BlackClan Studio

Member since 15 Aug, 2018

Twitter
BlackClan Studio has 10 followers

Connect with BlackClan Studio

Blogs