Sami424's Recent Forum Activity

  • Greeting fellows constructer

    This C3 project named Alive is a living/Interactive wallpaper made for Lively Wallpaper and Wallpaper Engine.

    https://www.construct.net/en/free-online-games/alive-35936/play

    I upload it to Construct Arcade just to show how it looks.

    but if you want to try and test it out as a desktop wallpaper as it was meant to be.

    there is an instruction for that.

    1. Download Alive.zip

    2. Install Lively Wallpaper or Wallpaper Engine Lively Wallpaper

    3. Drag Alive(*).zip directly into Lively Wallpaper App

    4. Enjoy!

    You can access Alive's setting menu by interacting with The Engineer (The dude with the wrench)

    Alive is getting a lot of new stuff and updates from now on. so to keep it Alive I'd love to hear your feedback and support!

    more update at @Newlee_ck

    Thank you!

    Wow good work i like it !

  • Hi, I'm interested in using the external 3D plugin (https://kindeyegames.itch.io/c3-3dobject-alpha) as I want to add some simple 3d animated characters to my game, but I would like to know if anyone has already done some tests on mobile to see what kind of performance we can expect?

    Obviously poly counts, devices etc are all variable, but to get a rough idea would be good on say a pretty standard mobile device with a simple 3d environment and a few animated low poly characters.

    I'd also like to know if the Scirra team are planning to add animated meshes in the future; and if so, should I wait for an official plugin rather than this one? Is there a roadmap for improvements to 3D?

    Thanks

    Just dont use 3d for some objects rather than everything and performance will be fine. The 3DObject plugin works good, still in developement however.

  • Can anyone point me to a tutorial on making a skill or quick action bar? Like at the bottom of most MMO games or like Minecrafts item bar.

    I was thinking 1 sprite repeated for each slot. Then give it instance varitables for all the possible skills?

    The idea being you could customise the skills or actions you want to use. Usually with keyboard 1, 2, 3, etc.

    Cheers!

    Many different ways you can do this.

    I usually use arrays for this, but i have done it mostly with inventories, but its the same concept.

    What i do is i create an itemlist array with all the items that exist, they get an ID (usually the place they are assigned in the array).

    Then i have another array for the actual player inventory, and when a player picks up an item it checks the itemlist array for what item, and pushes it to the inventory array.

    To display the inventory, i have sprites, with different instance variable IDS, so 0,1,2,3 etc... If the item is in the first array slot, it will be displayed in the sprite with ID 0, if its 2th on the list it displays on sprite with Id 1 etc.

    I usually match the frames/animations to the ID of the item, so animation is always set to display current item ID.

    I can give you an example when i get home from work if you need 1!

  • > I am not sure about animations on tilemaps, but when i did such a game i made blocks using sprites with animations, 1 frame has the block, 1 frame has the block slightly damaged, last frame has it more damaged etc. I set the animation speed to 0 and i just switch frames from 0 to 1 on collision.

    wouldnt having so many sprites lag out the game?

    Depends on if all of the blocks should be breakable, if so, then yes would be to much, but you can use multiple tilemaps aswell, not sure how to fit in animations tho, but you can change a tile to another cracked tile on hit, then destroy tile.

  • When it freezes use F12 and report back here what you get in The console

  • What i do for my Android is i export Android in c3 and upload The file to Google Drive and install it on my Phone from there.

    You can also use preview mode using c3 on your phone.

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  • Example:

    I know how to do this with blend modes, but this requires a copy of the text object, another layer and a mask sprite.

    Is there an easier way? Maybe some effect which allows to change text foreground color based on background color?

    I know this is possible with CSS, but not with the text object.

    css-tricks.com/reverse-text-color-mix-blend-mode

    Not sure if it helps at all, atleast i try :)

  • guys, please tell me how to implement a paid subscription in the application, for example:

    in the free version of the app: 2 locations are open

    after making a monthly subscription: the remaining locations were opened.

    Google play console offers subscription plans that you can add to your game using mobile in app purchases plugin.

  • I need help with a 3D game I wanted to make and I don't even know how to make a 3D game.

    Construct 3 is mainly a 2D Engine.

    If you dont know how to make 2D in construct 3, i would not advise you to start making 3D in it.

    Try some 2D Projects first, then you can start using 3dshape, 3dobject plugin etc in c3.

  • I am working on a terraria-like game and I don't know how to make the tiles breakable with the tile being animated with cracks growing, what is the easiest way of doing this?

    I am not sure about animations on tilemaps, but when i did such a game i made blocks using sprites with animations, 1 frame has the block, 1 frame has the block slightly damaged, last frame has it more damaged etc. I set the animation speed to 0 and i just switch frames from 0 to 1 on collision.

  • There is a timer behaviour, but you can also do it like this for a simple timer:

    You can download the example capx here: file.io/J2KMD9Rbrohq

    This is just 1 way of doing it, there are many ways you can do it.

    At the end of the game all you want to do is save the minutes&sec variable to an array/leaderboard/etc

    Edit: i noticed you wanted MS aswell, all you gotta do is add a ms variable and do it the same way i did above.

  • Download the example CAPX you can find here: google.com/search

    It has a chat system working

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Sami424

Member since 9 Jul, 2018

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