Sami424's Recent Forum Activity

  • What do you mean with "mod"? You want to create a mod for the existing game brawl stars? Sorry im tired haha.

  • Are you testing the game with exported file or using the preview? If its smooth on IOS should be on Android to. I use alot of objects in my games and it does not really make that much difference, depends on how it is built.

    Are you using any particles? Is there any objects you can hide and "add/spawn" when player is in range?

  • Hi,

    I'm trying to save files from a desktop app onto my USB connected phone. I've tried using NWJS and also browser.invokedownload. None of these see the USB connected device. Strangly I can use NWJS and filechooser to read from the USB device.

    I've noticed that C3 can't see my phone either when i'm using the project save option too.

    Is this a fundamental problem for HTML5/C3 implementations, or am I missing something?

    thanks

    R

    It has to be from desktop to mobile right? Just asking since mobile saves to mobile using just localstorage.

  • Hi all, quick question.

    I have my enemy movement setup in a couple functions so that they mark the tiles around them as moveable, then move to a random one that is marked. Its working as intended, but I would like to have them move one at a time, or at least staggered enough so that they can set tiles with other enemies as obstacles. One at a time is much preferred, but ill take what I can get.

    I know it'll be with loops but I cant seem to get any configuration working. I have never really worked with loops extensively, so be gentle.

    I feel this should be an easy fix, but have hit a real roadblock.

    Many thanks in advance for any help.

    Many ways you can do this as most things in construct, however like he said above using a variable is probably the easiest way. I would use instance variables on the enemies, if enemy Ivariable = 0 - dont move, if 1 move.

    Not 100% sure how you want it tho since i dont have your .c3p, but feel free to add me on discord if u get stuck on something. ironside#6435

  • I pay like 15USD monthly, and the games i do in Construct 3, are the same as the games i do in Unity, sometimes even better and it saves me MONTHS of work using construct 3. Even when i do apps.

    P.S: I know unity really good, right now doing a survival game in 3D. But when it comes to mobile games, i use construct.

  • If you are making lets say "buttons" and you want them to be visible all the time, you would do a new layer, and change the parallax property of that layer to 0,0 , that means everything in there, will stay at the positions they always have.

    For background, using parallax 10,10, would make the background move only ALITTLE, like its very far away.

  • I have issues working with collisions using a tilemap aswell, ended up just adding invisible "collision check" sprites, with solid behavior. Try that instead

  • You can do this multiple ways, you can check what angle the player sprite has and go from there, or you can do the easy way and add 2 sprites one named "leftbox" 1 named "rightbox", make them invisible on startup, then if your player is walking left for example, you want to mirror the player sprite(im guessing you have done this).

    So you do "on Z is clicked" , but also check if "Player is mirrored", you can invert this option and it will be like "player is not mirrored".

    So if player IS MIRRORED, shoot towards object LEFTBOX, if player is not mirrored, shoot towards object RIGHTBOX.

    Im at work so i just quickly answered, if you need help you can add me on discord. #ironside6435 add me and i will answer when i can :)

    P.S: OOS below has a solution for your angle

  • Im looking at it, weird bug but prob fixable, first of all try not to use that many collision polygons, since it takes a toll on performance. Try use for example for the ball, use circle poly, and for the player use a square poly in the drop down list.

    I have never done a platform with this much collision checks, usually i do "tilemaps" like 1 square for a hill then 1 square for a flat ground, and i snap them together with snap to grid mode.

    Im checking at your project now if i find out why its doing this i will tell you :)

    EDIT: I have checked, i am at work so i have not found any good solution yet, nothing in console either, when i get home i will try to find the glitch, but i still suggest you use less collision polygons, i mean your game is running smooth now doesnt really matter, but if your doing multiple levels later on etc, would be good to think about performance.

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  • There are many ways to do this in construct 3.

    Perhaps add a line of sight behavior to your enemy Sprite along with a Pathfinder behavior.

    Then do The events from there, on for example start of layout > enemy Sprite > pathfinder > find path to object > player Sprite

    Then add in event again enemy player > pathfinder > on path found > move along path

    Then using The line of sight behavior you can add like when player is in line of sight stop moving alot path and execute The shoot functions that you add yourself.

    Lemme know if you get my point

  • I have all Chadoris addons since 3 years back, amazing support when I had issues, then I stopped having issues, using the plugins still to this day with my projects.

    10/10

  • I've done this before, there are multiple ways you can do it depending on how secure you want it to be.

    First, you need a HUD displaying the screen, with buttons, etc, add a watch ad button that makes rewarded video pop up, on rewarded video finish add x amount of diamonds OR use a variable to check if the player has finished the video.

    Use diamonds button would just have a few events subtracting from 1 variable just like it would be lives, if diamonds <=0(less or equal to then 0) then disable the button, make it grayed out or something, it's up to you.

    TO SAVE STATE LIKE AMOUNT OF DIAMONDS ETC AND LIVES, use local storage, you can use other types of saving methods, but I suggest you use local storage, it's only a bit less secure, but that does not matter with games other than online games.

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Sami424

Member since 9 Jul, 2018

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