I'll try to make an example file first, if it doesn't work I'll make a light version
While I'm at it I'll continue to use your plugin in the future as it's more flexible and more complete than the official one (even if you have a bit less easing functions).
WackyToaster
I have an error while exporting, it freezes the game. I tried on latest stable and beta construct versions with different settings, with nws.js export and html5 export. It doesn't happen when just testing the project in the editor, but only during the loading of an export. Whether I use one of the default loading screens or a custom one, it happens just after reaching 100% loading.
As it also happens in the stable version (before construct added their own tween), I suppose it comes from your plugin.
An image with the error:
imgur.com/a/DO3lkAW
Will the addon include support for x360ce and other similar softwares? I have several gamepads that are not compatible anymore and construct games are considered as "old softwares", so only take one gamepad
Ashley
Thanks, the fall tween is working fine.
I maybe misunderstood some part of it because the workaround in the same style I thought to be efficient just worsened things.
I am though sure that the error was that the variables used were intended for calls, and so deduced that using a function would solve the problem, did I misunderstand?
EDIT: My bad it was just that I forgot to pick Player at the "on Jump"
Thanks to that thread I was able to find out another workaround for my jump that has the same problem, I'll do:
Is animation "BlueJump" playing && trigger once {
call "BlueJump"
}
on "BlueJump" {
#tween
instead of directly tweening
ok thanks, I'll try it right now (finishing things you have to do in courses early helps a lot)
Exemple capx:
drive.google.com/file/d/1PSKsmmRyLf4RJxKSo-ucIyQx9O678GNS/view
Ok, didn't fix, I'm going to send an example capx soon
ok
I am glad you answered but from what I tested the problem is not here.
I checked before and the platform behavior and tweeen were working perfectly fine together (mainly because I didn't change the coordinates when not on the floor) when I tested with one player, but as soon as I land or jump at the same time with several players it crashes.
I'm going to try the c3p you sent.
EDIT: your c3p was a good source of inspiration, thanks, I'll try to disable the platform behavior for the jumping and falling animation but I'm afraid that it will affect gameplay.
RE-DIT: While I'm at it, the error was: Uncaught (in promise) TypeError: Cannot read property 'val' of undefined, which doesn't seem to be linked to the platform behavior
The code in question:
imgur.com/a/WgkViCm
Here was a comment about an error, but I'll replace it by a conclusion after a big debugging session:
I didn't know it, but you can't launch timelines or tweens on several instances at the same time (around less than 0.1-second difference. Might be a bug.
It's a bit annoying for "is on floor" from the platform behavior when everyone spaws at the same time for example but understandable.
I just hope it's going to be fixed soon because it causes me problems when players are jumping.
I was about to ask if you intended to allow us to tween colors, but it seems you were quicker. I can just do it with instance variables with the new version, I can even tween effects.
Thanks, I'll update the plugin.
Is it possible to change the build setting automatically (in an event sheet) instead of manually doing it in the plugin settings?
Member since 1 May, 2018