STARTECHSTUDIOS's Recent Forum Activity

  • Tom

    Ashley

    Tom and Ashley, I would request you to create a separate thread for "issues with mobile export(for both c2 and c3)" and delete all the other threads that people create every second day on the same topic. It's not useful at all and it makes Construct look bad. If I would checkout the forums as a newbie, the overly negative threads(on the same issue) would send a wrong signal to me.

    Please cleanup the forums, I seriously think these threads are either created by people who jump to the conclusion too early or the ones who are just here to put the product down (Some dedicated users are offering constructive criticism and that's great IMO, that should be encouraged). I don't mean to disrespect anyone's opinion, but Construct delivers way more than a regular game engine for non-programmers and future users should be able to note the 9 great things that the engine offers rather than the 1 area where it lacks. The forums are seriously misleading at the moment, we don't need 500 threads criticising one single thing.

    Making a game that can't be published is indeed the biggest bait and switch in the gaming industry. It is not a small thing, indeed, it is everything. All the great features in the world do not make up for this one lacking area. Unless you have no intention of publishing a game, or making a dime ever in the future, this one glaring flaw destroys the whole platform for me and my friends who want to use it.

  • I've since calmed down from the initial sticker shock of C3, but still maintain it signals the end of Construct. Here's the issue:

    Hobbyists - will pay for one year (maybe two) on a subscription basis. The novelty of making "apps for fun" wears off quickly for most.

    Dev - At $149 per year for the right to monetize apps, it's a tough sell. The app market is about dead for 90% of indie developers and Google Play constantly sends out bots for issues such as outdated Cordova plug-ins etc. They also constantly change their terms for monetization and as a dev, I don't want to be beholden to keeping a C3 license just to possible "fix" apps that are flagged on GP in the future. $12 a month just to use C3 is too much. Most "new devs" (Constuct level) will never see $12 a month. My latest app created with Android Studio made 2c today - that's right 2c. It's not as easy as many think.

    The beauty of C2 was that you already owned the license, so any issues could be worked out "eventually'. It's a shame becasue despite my criticism of C3, I had a lot of fun with C2.

    I don't remember the same defensiveness of C2 as there is for C3, in itself, that's an indicator to me that the subscription platform may be being realized as a mistake.

    My greatest advise (positive criticism) would be this:

    Do what the users are trying to do in order to show that it can be done.

    User want:

    To make apps and steam games

    To have in app purchases that work every time on every platform

    To have ads that are easy to integrate and work great and have high eCPM

    And to create great multiplayer games and experiences that can drive users to play with their friends

    If Construct team can provide a clear example of those being done, it will be much easier for users to do it. (And many bugs will be worked out in the process as well.) Thanks Scirra Team.

  • It's nice to have a million features, it's nicer if those features work, and work super well!!

  • I remember when multiplayer came out. It was right after some big changes had been made to the performance such as collision cells etc if I'm not mistaken. I felt like a lot of the community was still focused on that and would've liked that to be more addressed before moving on to multiplayer, it felt ill-timed. Many users still had basic problems getting their games to run and multiplayer was like putting gloss on a floor that still needed to be swept.. I love multiplayer, we all do. I want to use it. I wish it were easier or had a couple more advanced tutorials. I am trying to use it now, but the reason it didn't get much use in the beginning was because users were still focused on the basics of the engine (the things that weren't working right), and didn't feel confident enough to move on while their basic projects werent' working yet

  • >

    > (hopefully it will stay relevant for a few months).

    >

    ^THIS SOOOOO much this.

    Man nightmares of the good ol' exportation days coming back to me now....

    Ya me too, why does it have to be a nightmare though?? Why can't they just make it simple

  • I would also like to make a simple game like snake crash, with moving random background objects and power ups, that appear in the same place for both players and whoever gets there first can collect it or interact with it:).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I would like to make a classic shooter, with ships that fight enemies and bosses together, they would be so great

  • I just played a game called snake crash last night on my android phone. It had a multiplayer button that immediately put you in a game against1 random opponent from somewhere in the world. It was really fun. I want to know if Construct 2 can do that? If so, how? I feel like if we had a couple more multiplayer tutorials (demo examples) made from Ashley, a lot more people would make multiplayer games.. Especially me...

  • Maybe Ashley could make an updated multiplayer example (using the shooter template) where an NPC spawns and you shoot it together like Ghost Busters, widdling down it's power until it dies. It would be cool if special effects also spawned when you shot the monster that both players could see.

    Also, maybe in the future, we could have a simplified version of multiplayer that's easier to program (with less options, just designate 'host' and 'peer' for certain objects, etc). But until then it would be awesome to have a multiplayer co-op example. Thanks!! )

  • Multiplayer is cool.

    Can someone please make a co-op multiplayer game, like contra, where the same enemy spawns and you each shoot it, knocking down it's power until it's dead.

    That would be awesome!!!!!!

  • TheRealDannyyy thanks man, fixed it.

  • For my future fellow travelers reading this report, and wondering how to get NW.js to work, here is the download link for the latest updated versions here:

    https://www.scirra.com/nwjs

STARTECHSTUDIOS's avatar

STARTECHSTUDIOS

Member since 16 May, 2013

Twitter
STARTECHSTUDIOS has 4 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

18/44
How to earn trophies