STARTECHSTUDIOS's Recent Forum Activity

  • I simply want to export from C3 and have the correct app icons show up in XCode.

  • Interesting.

    With a long background in animation and UX design, I'm very sensitive to frames-per-second, responsiveness and overall feel and speed of an application. That's why I chose Construct in the first place, it achieved a higher frame rate and just felt smoother than any other game builder I had tried at the time.

    That being said, I did notice a huge difference in the snappiness of the javascript code as opposed to events. It felt like a completely different engine and I had never felt that kind of responsiveness from this engine before.

    It made me want to program a game entirely out of Javascript to achieve that kind of responsiveness.

    It's interesting that you got something to perform 10x better using Javascript code rather than events alone...

    I also program iOS apps using XCode and Swift and even then, I always find myself wishing the responsiveness was better on the touch screen. It's not quite instant. (I've seen it measured as high as 300ms in the worst cases.) It slightly slower on android. I just like really snappy responsive design. :) Javascript seems to achieve that with this engine. :)

  • I just tried the top-down shooter example done using Javascript and it felt way faster, snappier, and more responsive than the same template done with events.

    Is Javascript really that much faster than Events?

    I know Javascript is a fast programming language (not as fast as C++, but still really fast comparatively), but the difference I felt when playing the version programmed in javascript was mind-blowing. It felt like a completely different engine!

    I like when games feel snappy and responsive like that. Are there any measurements showing the difference between pure Javascript coding as opposed to pure Event system coding? Thanks. :)

  • Construct 3's Remote preview also has never worked for me, and I've been trying to make it work for about a year or so....

  • Can someone explain why turning off worker mode made it work?

    Just curious :))))

  • Hey ArcadEd

    Great to see you on here again buddy.

    Long time :))

    Got anything cool you're working on these days?

    P.S> Is there a way to private message on here still?

    I'm just coming back after a few years.

    Anyways, happy to see you again on here bro. :)

    (In case you don't remember me: I'm from Mesa, AZ. I think last we talked you were near Tucson area. I almost attended one of your arcade events back in the day, but unfortunately couldn't make it. You had me design a few levels for you once)

    Anyways, have an awesome day :))))

  • Does anyone know how to publish our C2 projects now that actually contain plugins that only work in C2?

  • Is there currently anyway of building apps in C2? It has never worked very well, but now it doesn't work at all looks like. And C3 isn't much better in my experience... They have constant issues with iOS and stuff as basic as iAP and ads and all kinds of messes everywhere.. I wish someone would just ensure that this all-important feature, building apps in C3 was kept up to date and perfect and would fix bugs in days instead of months.. Also, what about all the projects in C2 that use plugins that are not compatible with C3? How do you publish those now that C2 has no way of publishing anymore? C3 needs to accept all the plugins (or the main ones like the appodeal ads plugin) that C2 had.

  • I have the same problem, I'm sure many people do..

    How long will it take them to fix this? I'm trying to use the appodeal plugin for ads which works in C2 but does not work in C3.

  • I hope you still feel this way when it comes time to publish your game(s)...

    I'm glad to hear you're enjoying it though...

    :)

  • My plugins no longer work with C3, and I can no longer build with C2....

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  • Mayfly

    Same Question

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STARTECHSTUDIOS

Member since 16 May, 2013

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