Give me a Pixel's Recent Forum Activity

  • No problem. :)

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  • You could use UIDs. Or give your spawner a variable called 'Spawn_ID.' Then give your object to be spawned a variable called 'ID.'

    When the spawner spawns the object:

    Object > set ID to spawner.Spawn_ID

    Spawner > add one to Spawn_ID

    Basically what this does, is each time an object is spawned, it sets it's ID to the spawner's id and adds one to the spawners Spawn_ID. So each one spawned should have one higher ID than the last one spawned.

    -Give me a Pixel

  • You can also change the controls if you don't like them by clicking on the box with the key on it. It will become larger and brighter. Then press a key to change to that control.

    BTW you need two players to play this game.

  • You can find the controls in the 'options' section. To play the game simply click the 'play' button on the title page.

  • My newest game is here: Cops and Robbers 3! This is the place to post questions or ideas about the game. I hope you enjoy it!

  • That sounds like it would work. I now have to make them stop or go around if there is a crash. Hopefully that won't be too hard.

    Thanks a lot!

  • That worked. I game the waypoints instance variables and the car added a waypoint for each one ordered ascending. See the pictures:

  • Thank you. I might have to give that a try.

  • Hello,

    I have currently been deigning a cops and robbers game. I want to do cars that drive around, but will stay on their side of the road and will not crash into each other. I am not sure what the best solution to this would be. For movement, I was thinking about Move To, Pathfinding, or Car. There are intersections, and there will be multiple cars. The Timeline might work, but I would have to do a new timeline for each car, and if there are ten levels with three to five cars each. . . well, that would be a lot. I need to do the movement before I can make them stop for other cars.

    So, bottom line for right now is: How can I make cars that will move along the road, turn a set or preferably random direction, and will stay on their side of the road? I have attached a picture below.

    Thank you

  • Thanks

  • Okay thank you. I probably will not add two darkness layers because that will mean a whole lot more work. I was hoping I could use effects or blend modes, but I guess I will have to figure something else out.

    Also, do you know how I could change the color of the glow? i.e. for a glow stick, it would have a greenish glow. Should I do that with effects?

    Thanks

  • Very cool example, but how can I use this to make the sun/moon light stay on layer 'darkness' and stay behind the ground?

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Give me a Pixel

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