1mrpaul1's Recent Forum Activity

  • this method is working, with a little addition, we got add the scale of the layer to the the "canvas to layer" value

    layer's scale is 0.9 so, I got to multiply the value by 1.11

    Thank you a lot

  • How to get distance between two objects on the different layers if one layer is without parallax and 100% scale (UI layer) while other layer is with parallax and scaled

  • Added sounds into the game

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  • It's already supported for all web exports, assuming you have a secure (HTTPS) host.

    Oh, I didn't explain right

    Yes, we can install the game through browser menu, but I'm about to add some in-game button, or banner with a message that makes app install easier

    Because not every user knows about this feature

    And this is a big problem of the html5 games on mobile

    Hard to return to the game, small screen because of browser menus

    So, ingame button could be handy

  • I wonder, is it possible to install our game as an app

    we can do it with construct itself, so, I think it is possible in theory, for our games too

  • Looking great so far!

    Maybe this is of interest for you: https://drububu.com/miscellaneous/voxelizer/?out=obj

    Hi, Thank you

    Is it your software?

  • Making a big game now

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    doing art in 3D, then use it as sprites

    here is the process of creating the models

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    today, did dynamic lighting, using normal map plugins.

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  • IF somebody is interested in how to do it

    You can apply any effects to the background for example, and then turn it into one simple image, to save fps

  • I want to use a lighting effect by using normal maps, the problem, it is too costly for fps.

    And I have an idea to merge an image with normal map to the background, to make it as usual sprite.

    Is it possible?

    I tried paster plugin, but the project does not start with this plugin

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  • Oh, everything is easy

    I just needed to put the variable above the "pick random instance" to make things work right

  • I need to select a random object from several objects of the same type

    We have a condition to select a random object but how to exclude objects with some variable value?

    like

    Pick random instance "Enemy"

    "Enemy" variable "dead" = 0

  • What I'm really missing in the construct 3, and the new animation app is a Symbols.

    I mean timeline animation from several sprites as one object.

    With the ability to use effects, behaviors, and scale for it.

    At least how Spriter plugin does it.

    Without it, timeline animations are very hard to use and even useless in many cases

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1mrpaul1

Member since 21 Feb, 2018

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