undeadbobop's Recent Forum Activity

  • Well I have a screenshot manager & character creator/paint program(legacy) within my ADV Menu Template on the store,

    https://www.scirra.com/store/royalty-fr ... plates-429

    but I also have tutorial showing you how to save snapshots to webstorage and load them onto a sprite.

    Subscribe to Construct videos now

    But if you don't want to watch that, all you need to do is save "CanvasSnapshot" to a storage key. All you have to do is have a selected image number value global or instance varible and you can make a if key exists ""ss" & (ssSelected+1)" and have it incriment ssSelected to +1 if true, same with minusing. You need to have a empty sprite that loads from URL which you just put "WebStorage.LocalValue("ss"&ssSelected)".

    it is rather easy to do, just beware that you want the image that you want to capture to be the only thing seen as it will capture the WHOLE canvas.

  • Bo's 200 Misc Sound Effects Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/bos-200-misc-sound-effects-pack-1233

    <p>There are 200 sound effects included with this package. </p><p>There are various sounds in this pack for these events:</p><p>Menu options, Pause, jumping, shooting, level sounds, steps, and much much more.</p><p>You can use them how ever you like, edit them how ever you want, so long as you follow scirra's licencing. </p><p>You can use the sounds with other game engines as you please as well. </p><p>Use these sounds to improve the quality of your games before you release them. With a plenty selection of different varients of sounds for different applications you can even set them up to play them dynamically on different menus. Game modes, and should be able to have more than 1 sound for a single event like jumping or shooting with this sound pack.</p>

    Use this topic to leave comments, ask questions and talk about Bo's 200 Misc Sound Effects Pack

  • Bo's Small Game Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/bos-small-game-pack-1186

    <p>This package contains a few small games, showing how to do different things exactly. It contains:</p>

    • NavelAdventure
    • bank robbery Drop
    • death smash crash
    • rail snag express
    • skeeter mad town skateboarding
    • bug crusher extreme

    <p>Source Project and desktop builds.</p>

    Use this topic to leave comments, ask questions and talk about Bo's Small Game Pack

  • No Demo??

    Demo is up now.

  • TriRectuimo — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/trirectuimo-1099

    <p>4 way tic tac toe with triangles and squares, with multiplayer and AI. This includes:</p>

    • playable build
    • Game source project

    Use this topic to leave comments, ask questions and talk about TriRectuimo

  • The idea is there, just wrong implantation. With that for a test value in that case you would want to use a local var not global as it pertains only to that script. Trying to optimize my scripts as much as I possibly can, working on a massive game.

    A expression refference method would be more beneficial & what I'm trying to ask for as it would mean any independent but mathmatically connected value between two instances of the same object type would need a new value created just for the connection, just to be constantly called, never mind if I want to constantly call the function.

    If it is impossible with c2 then, yeah I will have to do it basically the same.

  • Lets say you have a player object, and you use the UID to separate them within scripts. I am trying to create a co-op system where they have their own score but have x score to each which multiplies each stage. I want to grab the sum of each instances score. How would I do that.

    Basically

    Instance one score = 25

    instance two score = 50

    so I want to do a test of

    if player.UID(1).score + player.UID(2).score > goal

    Goal being a global variable, set prior. But I don't know how too do that, as it doesn't accept that in expression fields.

    The reason for this being there is a co-op & vs mode I am trying to make, & trying to create shared scripts for different game modes.

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  • No Demo??

    Nope no demo.... its game with source project....the game by itself is on other sites though....

  • You shouldn't feel "dome" or dumb for asking such a question as I have spent several months trying to find a way to do tabs in the first place since construct 2 doesn't state anything about it in documentation, I have to assume they were too dumb to put it in..... I have to assume there is no way other than making your own plugin to do \t were ever it finds "<tab>".... It should be simple... but they make it so difficult to do even basic things that the program uses in the background anyways....

  • More or less I am wondering if I can use this in commercially projects, is what I mean to ask. Planning on using this as splitscreen functionality.

  • question, does this plugin have a licencees or is it use it how ever you want to?

  • ADV Menu Templates — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/adv-menu-templates-429

    <p>These are a series of templates I have made to simplify menu settings, and much more.</p><p>There is a custom controls template simplified to functions with both keyboard and gamepad support, it allows users to change the controls.</p><p>There is a paint/character creator template, this allows the users to create a image which you can load onto a sprite.</p><p>There is a video and sound settings menu which allows users to change their video and audio settings including resolution, sound volume, and music volume, supporting multiple aspect ratios.</p><p>There is a basic menu system that is pretty easy to use, supports Mouse keyboard and gamepad.</p><p>All of these templates are setup defaulty to scirra arcades project resolutions.</p>

    Use this topic to leave comments, ask questions and talk about ADV Menu Templates

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undeadbobop

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