Buko Studios's Recent Forum Activity

  • Rock Platform — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/rock-platform-128

    <p>32x32 Tilemap contains</p>

    • 8 Edge Tiles
    • 4 Corner Tiles
    • 4 Inner Tiles

    <p>Can be used to create a variety of Rock Platforms or Blocks.</p>

    Use this topic to leave comments, ask questions and talk about Rock Platform

  • Hey all,

    please forgive the blatant promotion.

    We are steadily growing a shmup related group on deviant art.

    I'm really hoping we can encourage more development of new shmups and bring some more players into the group for feedback and encouragement too.

    http://shmuproom.deviantart.com

    If you are developing your own shmup, feel free to use our group for some extra exposure and to promote your game.

    If you like the look of the attached image, there is plenty of other great graphics to be found there, from amateur and professional artists alike.

    Registering for deviant art is free, and so is joining the group, with an open submission system for posts.

    Here's some more from us..

    We are considering starting some articles, posts and community projects specifically targeting shmup development in Construct 2. We would love to hear from anyone willing to share open source or discussion on development in this genre with C2.

  • Thanks for the fast response and clarification Ashley, much appreciated.

    This project does have a huge amount of large image data (a requirement of our current brief).

    -edit.. just read this..

    "If you choose None for the PNG recompression setting on export, the color counting and PNGCrush steps are skipped."

    scirra.com/tutorials/577/construct-2s-export-time-optimisations

    Setting this to "None" reduced the export time to under 5 mins!

    You just saved us a whole lot of wasted time in these test builds!

    Thank you!!!!

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  • We have some projects that are taking quite a bit of time to export via Node-Webkit (more than 30 mins <img src="smileys/smiley19.gif" border="0" align="middle" /> ).

    This pumps out the win32, osx, linux32, linux64 builds.

    While being a nice coffee break opportunity, it would be great if we could reduce our export times.

    Would having a choice of which platforms to export to in Node-Webkit help this?

    We send win32 and osx builds regularly for testing, but only require the linux builds on our release builds.

    Would love to know if there is a way currently to set this, or perhaps it would be a simple addition for the future? <img src="smileys/smiley9.gif" border="0" align="middle" />

    It is hard to express how much we love Construct 2! Great job guys! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • We came across these two tweets from of interest

    15 Games that were created with Construct 2 (or Construct Classic)

    Super Mario World - Camera Analysis (video that shows the camera logic of Super Mario World)

    We found our way to this following this dude called Richard Davey "@PhotonStorm" he's also doing some very cool stuff in html 5.

    Anyways, just a quick share, feel free to chime in with any references, resources or developments for platformers with C2.

    Cheers all,

  • Its our first post I think.. Hi all!

    Firstly, thank you Scirra, such a wonderfully fun program!!

    As teens, we were messing around with an old program called Klik & Play.

    Here we are over a decade later and you have brought us a truly awesome development application.

    We ourselves are having a lot of fun with C2, we hope to bring you stuff to show in the future.

    A bit of a plug, we also have creative services available at reasonable prices, if anyone is in need of some low cost, high value graphics, please get in touch.

    Cheers all,

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Buko Studios

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