GameeApp's Recent Forum Activity

  • GameeApp, does Scirra Arcade works for a free hosting?

    I'm not familiar with Scirra Arcade but I think you can't.

    Use any kind of free hosting, or as I prefer for my simple projects https://rawgit.com/ allows you to use github as hosting for html.

  • > we are currently developing the platform and aim to open it to partner game developers soon, then the cooperation is based on revenue share from ads (interstitial ads at the moment, rewarded video coming soon)

    >

    Hi GameeApp,

    while the platform seems very interesting the lack of details might hold back serious developers that have to consider daily costs to run their studios. I think a more precise information, especially done before the start of the jam, would have helped you in get more interest on it. Still there's time and people can join it if you share those details within a couple of days.

    Talking for myself for example, I would really like to have spent one month in develop something customised for your platform, but it means that I have to cut on other projects, where, I am aware about the risks and costs. I might still give it a go making something small in one day, but it would be more for curiosity to test the platform more than a serious effort.

    My personal case, but I am sure it will be the same for any other professional developer, would be a loss of chance for you and for the developers as well. That's why, once again, my suggestion is to make clear the revenues, at least from the ads. Then privately, you might have some other form of agreement too, but people are always happy to know why they are investing time on making a game that will give to you an income, and maybe, one day, something to the developers (that might still not be enough to cover even the development costs).

    Sorry if my post seems a bit too harsh, but I love when people comes out with new ideas and opportunities, so I wish that everyone can benefit from that, rather than lose the chance

    Thank you

    Hi, thanks for the feedback and sorry for delayed reply

    I understand your point, I have heard it before as a feedback. We (as GAMEE) are a very young company, we are still building the platform. Obviously we want to open it to 3rd party developers and at that point, all the info should be available, including the monetization. That being said, we are still working on the platform itself (we started testing monetization with interestial ads only last month on 10% of our users).

    The main goal of this Contest is to introduce GAMEE platform to developers + get feedback. Also with the best games, we would want to cooperate more and eventually launch those games on our platform. But that would be about individual deals with individual developers / studios. The incentive to submit your game for this contest should be the prizes + possibility of future cooperation.

    I know that to evaluate the ROI of such possibility, you need more data. Unfortunately we don't have them yet - we don't know exactly how much can a game earn at our platform and thus we don't have any rev-shares models .

    So what can developer gain by the cooperation?

    • Exposure - we have 10M MAU (monthly active users) across multiple platforms
    • Early access - you can be one of first 3rd party developers to work with us, one of the first to have the monetization once we have it ready. If we go big (and we plan to) you go big as well.
    • Money - eventually, we can discuss possible solutions before the monetization is available, again case-to-case basis.

    I hope this helps answer some of your questions.

  • skymen we can let you modify the plugin. Sadly we can't add you additional points for using replay/ghost in this competition. It would be unfair. But if manage it correctly we will definitely consider future cooperation

    you need to publish your game somewhere. You can use github for example or any kind of free hosting. Then copy link from emulation and paste it into email

    alihaider123 You can't have ads in your game. But you can publish it anywhere you want, game is still yours and in case you win you agree that game will be published on our platform. Thats it.

    Valter Filho yes you can use this size as it is 9:16

    PapiSaig I'm sorry this was unexpected You still have option to publish game and then test it. I admit workflow is complicated, I will ask Ashley why normal preview doesn't work in iframes.

    Hey, ignore web and just do portrait. Any resolution that match 9:16 is alright. It's your call to use resolution so game will look nice but stays performant.

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  • GameeApp Once we submitted our game to your email, can we send other upgrades? LIke if we forgot something in the previous version, we can send the new one with that thing in it?

    Yes, just please send it as a response to the first email so it is in one thread

  • Hi again GameeApp,

    I have noted in previous answer than it's better to use our own assets for graphic stuff.

    However, what about sound fx and music design? Can we use royalty free ressources?

    Yes, no problem

  • We only post our zip game, not all the assets that are mentioned at https://github.com/gameeapp/gamee-js/wi ... principles ?

    Yes, just two things to submit:

    1) Zip file with the game

    2) Link to working game with GAMEE emulator

  • Okay, I'm in. Came up with my game idea last night as I was drifting off to sleep. =)

    Great! Looking forward to play it!

  • > Must comply

    >

    I don't know how to implement Gamee's button/joystick interface but would it be ok to use my own graphics?

    Dude I don't know if you read correctly lines in our answer. DO NOT implement buttons/joystick that is in GAMEE wiki. Use yours Plugin doesn't offer GAMEE buttons/joystick.

    [quote:jl43wvp9]Our default control system is portrait fullscreen. It's also possible to use some of our predefined controllers.

    Must comply, only fullscreen

  • >

    > [quote:3dobshd2]We prefer games that are language independent. Try not to use any text if possible.

    >

    Exception, simple English allowed, expressions like "BOOOM" allowed.

    So using text for tutorials and another things that uses text like ingame shop and achievments are extremely discouraged?

    I think ingame shops and achievments are great for player retention, but so do you prefer a more simple and direct experience?

    The thing is GAMEE application itself is multilingual. So we maintain files with translations for the application. But games do not, because so far we have no mechanism for it. And in case we want to add some other language, we can't track back all our games and do the translations. We could extend API but everything we made so far would be against our strategy "make it simple as we can".

    We reallize that we are losing some opportunities there. But at the same time, there are many and many and many people in the world that DO NOT understand english but DO WANT to play games. In Africa, Brazil, Middle east, Russia... we are running marketing over those places and we are ready to give you an opportunity to expand your games over there.

    If you apply with game with text, you will get less points for:

    [quote:3dobshd2]UI + onboarding - if game is understandable, smoothness of the process of learning and mastering it

    How much less is based on amount of text your game contains. I can't tell for sure if you can or can't win, but hey, if your game is good you should try

  • hi, i use construct 2 and i dont know how to implement the gamee.js plugin can someone explain to me? PLEASE :3

    &

    Take a look at our video tutorial - it is almost identical for Construct 3 and Construct 2 <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://youtu.be/_VauL2CpE70

  • [quote:1uhdfy15]No intro in-game menu. Players go directly to the game and our native UI guides them through the whole process.

    Exception, there can be intro but you should avoid it. In case of big and complicated game that requires menu or allows multiple saved positions there can be even menu

    [quote:1uhdfy15]We prefer games that are language independent. Try not to use any text if possible.

    Exception, simple English allowed, expressions like "BOOOM" allowed.

    [quote:1uhdfy15]No adult content. Games have no age minimum so the content must be appropriate for all ages.

    Must comply

    [quote:1uhdfy15]Playable on iOS, Android and web. Since the games are coded in HTML5 and Javascript it has to work on every mentioned platform. For acceptance, the game must comply with the Technical rules.

    Must comply

    [quote:1uhdfy15]Our default control system is portrait fullscreen. It's also possible to use some of our predefined controllers.

    Must comply, only fullscreen

    [quote:1uhdfy15]Games can't have any in app purchases.

    Must comply

    [quote:1uhdfy15]5 MB maximum size. We want games to load quickly, even on slow connections. So please make your games as small as you can.

    Scoring has to be connected to our framework. Otherwise the game wouldn't be visible in our leaderboards.

    Must comply

  • I will install the plugin tomorrow and send a Bomber Q game.

    Cool! Looking forward to it!

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GameeApp

Member since 13 Dec, 2017

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