Telyko's Recent Forum Activity

  • I totally agree to this. That would be a very useful feature.

  • It would be very useful, because sometimes when you're simply adding different elements and calculations, you just want to see if what you have in mind corresponds to the right value and not have to run a test each time to correct and adjust things.

  • I'm trying to understand: so you want to be able to type an expression or variable into the input box and have the debugTxt show the value of the typed expression or variable?

    Exactly. I'd like to type in the InputTextBox: ViewportLeft(0) or OriginalWindowHeighth or Mouse.X and have the DebugTxt object display the result.

  • Hahah, I like the way you think! ^^ That would, indeed, be quite a hassle mapping every existing expression of C2.

    I guess I will just use the external included Debugger. *sigh* Thank you for your help anyway!

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  • Thank you for your answer Whiteclaws, however I wish It was that easy.

    I think I made a mistake by using the word "Variable" instead of Expression. What I need to do is: Write in InputTextBox: Mouse.X and have TextFrame1 to display: 1453.46787929 or whatever. Do you see what I mean? A way to have an expression in an InputTextBox interpreted somehow and translated by the TextFrame as the result of that expression.

  • Hello everyone!

    It has been a while since I posted. I need your help knowing if what I'm trying to achieve can be done.

    I have created a simple Input TextBox. and a simple Text. Is there a way for that Text to display the content of the Input TextBox if it is a Variable?

    Let's say I do:

    • On Every Tick: Set GlobalVariable called "DebugText" to TextBox.Text
    • On Every Tick: Set Text.Text to DebugText

    I can't figure out how to make this work. If I write Mouse.X in the Input TextBox I'd like the Text object to render the mouse.x coordinates, not "Mouse.X"

    I know I could use the Debugger option of Construct 2 but I'd like something lighter and .. on-demand if you see what I mean.

    In advance, thank you for your help !

  • You are both absolutely right, and I totally forgot about containers. Thank you very much to both of you!

  • Problem Description

    I am not entirely sure this is a bug, perhaps I'm doing something wrong but that surprises me and I've tried lots of things.

    I have a character object with a variable. I create to instances of this character and assign a different variable to each 1 and 2. Then I attach another object a shield to these characters.

    And I create a box. I tell construct:

    Condition: Character with variable = 1 + When shield touches box + Pick instance where Character has variable n°1 = Simulate character Jump

    Condition: Character with variable = 2 + When shield touches box +Pick instance where Character has variable n°2= Simulate character Jump

    The issue is that both characters jump at the same time despite the fact that there is a Pick instance where... Am I doing something wrong?

    Attached a Capx : http://s000.tinyupload.com/index.php?file_id=93936619249368586189

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  • You need to check out interoperability between Ejecta and iOs / Android I guess, in terms of what the app can have access to on a phone. I'm pretty sure the things you mentioned are quite locked up on iOs tho.

  • Ashley

    I'm picking this up on the go, and I'm a bit concerned: "small memory leak for every 'Text' object in the project ".

    Is this only on Preview or for every project since r149 even once exported??

  • Thank you for your support! We still need votes!

    Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=341770196

    Also, here's a new gameplay video:

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Telyko

Member since 30 Mar, 2013

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