NECRONOMICRON's Recent Forum Activity

  • I totally understand, its cause I don't know what some of the events actually are, makes it hard to find them and figure things out. Thank you again!

    EDIT- Taking a closer look.. Its actually exactly what I did before. The exact same code with just a few cleaner changes :'D I dont know why I didnt realise that until seeing the capx

    and what were you failing then ... do not you have to know how to find the exact position within the menu? the "For Each" and "LoopIndex"?

    I dont see you .capx., but I'm glad that you serve what I send

  • This looks like exactly what I need! Thank you so much! Do you have a capx for it?

    By own decision I do not share the .capx and I send the screenshots and a gif showing how it is ... the idea is that you do it and you can learn and improve ... just for this time I will send you the .capx

    mediafire.com/file/p2b4594b63k8r7h/menuTYPEbyNECRONOMICRON.capx

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  • Its easy...look

    use my code and just add a variable to MENU to verify the selection ... the columns are infinite, vertical, up and down and the rows I made them with left and right stop ... I hope it serves you for what you need.

  • Hey NECRONOMICRON!

    Something like this? (using pin[rope])

    https://www.dropbox.com/s/lf80ci5win02g ... .capx?dl=1

    Hope this helps. Cheers!

    THANKS Bruno...but my code works for me...

  • ALREADY WITH THE CODE FOR A REALISTIC MOVEMENT OF WORM OR SNAKE ... I HAD A PROBLEM WHEN CREATING AND FOLLOWING THE HEAD BUT ALREADY IMPROVES THE CODE:

    THAT IS:

    I HOPE YOU WILL BE SERVED BY THIS CODE ... THERE IS A TUTORIAL BUT I FIND IT VERY FALSE AND I REALLY DO NOT LIKE HOW IT IS ... THIS IS HOW IT SHOULD BE.

  • I think this tutorial will help you out

    https://www.youtube.com/watch?v=DjbejwKVPmI&t=182s

    I use this, but the movement is not like the worm ... it creates and destroys the sprite, but it does not move and does not follow the movement ... it does not look realistic ... like slither.

    I thought about using MOVETO that serves and achieves that effect but I do not know how to add and select the created sprite to follow the previously created ... use iid or uid

  • YES...BUT PIN ONLY "PIN" A OTHER SPRITE...BUT DONT USE TO DIFERENT TYPE OF SPRITE...IF I USE PIN..PIN ALL SPRITE IN BAR OR ROPE AND THE EFFECT IS NOT LIKE A WORM...THE EFFECT IS FOLLOW A NEAR BODY AND ONLY MOVETO IS SUCCEFULL

  • How do I make a sprite follow another sprite of the same type in a correlative worm-like manner?

    example: HEAD-BODY0-BODY1-BODY2-BODY3.....BODYX

    HEAD: ITS A BULLET AND USER CONTROL

    BODY0: FOLLOW HEAD

    BODY1: FOLOW BODY0

    BODY2: FOLLOW BODY1

    .

    .

    .

    ETC.

    I use MOVETO, and "Pick Evaluate", use Distance for to measure a minimum and maximum between sprites, but i need in all BODY and when create a new body.

    help is welcome

  • How do I make a sprite follow another sprite of the same type in a correlative worm-like manner?

    example: HEAD-BODY0-BODY1-BODY2-BODY3.....BODYX

    HEAD: ITS A BULLET AND USER CONTROL

    BODY0: FOLLOW HEAD

    BODY1: FOLOW BODY0

    BODY2: FOLLOW BODY1

    .

    .

    .

    ETC.

    I use MOVETO, and "Pick Evaluate", use Distance for to measure a minimum and maximum between sprites, but i need in all BODY and when create a new body.

    help is welcome

  • more easy:

    USE MOVETO MAX SPEED to SET SPEED OF OBJECT

  • OK SORRY NO PROBLEM

  • PARA EL ANGULO:

    USA "IS BETWEEN ANGLES" PARA ACTIVAR O DESACTIVAR

    O

    USA "COMPARE MOVING ANGLE" de MOVETO...AUNQUE ACA DEBERAS USAR 2 COMANDO PARA CENTRAR EL ANGULO REQUERIDO.

    USA TAMBIEN "MOVETO XY"...EJE X: MOVETO XY:X=SELF.X Y:SPRITE2.X

    FOR THE ANGLE:

    USA "IS BETWEEN ANGLES" FOR ACTIVATE OR DISABLE

    OR

    USA "COMPARE MOVING ANGLE" by MOVETO ... ALTHOUGH YOU MUST USE 2 COMMANDS TO CENTER THE REQUIRED ANGLE.

    USA ALSO "MOVETO XY" ... AX X: MOVETO XY: X = SELF.X Y: SPRITE2.X

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NECRONOMICRON

Member since 26 Sep, 2017

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