DannyV's Recent Forum Activity

  • Hello, my file is exporting to NW.JS and the audio and music is not playing on export though it works in the preview. The file formats for the music are .webm, and .mp3. I saw a forum similar to this, but it did not work with their suggestions.

    Thanks!

  • Hi everyone, I am trying to export an NW.js and I am continually running into the same problem. When I preview the game in the programming phase the playable layout is exactly where I want it which is about 1/4 of the screen. When I export it, the playable screen shows everything including outside of the game area. I have tried everything I know to resolve this but can’t seem to find a fix. Any help would be greatly appreciated!

  • Hi everyone,

    My goal is to be able to download a demo version of my game to test. I want the NWjs export to be able to play and save on local storage. I was able to get to a point where I exported the following files:

    When I click on the nw application the game loads and seems to run fine except for 2 issues.

    Issue 1: there is NO sound.

    Issue 2: the whole screen is visible and not the layout view I have in the programming phase. Only the top left quadrant should be visible.

    Can you please help me understand what I am doing wrong?

    Thank you so much,

    Daniel Vasi

  • Thanks again. I know the polygons are overlapping at some point in the animation because the character's polygon goes through the object, but I am trying to figure out why it doesn't register the overlap at later frames in the animation (only if they are overlapping on frame 1).

  • I am not sure why I feel like this should be simpler than it is. I am doing what you said, Plinkie, and it only works if I am overlapping when the animation begins. I believe that it has to do with the animation changing the collision polygon, but I can't figure out why that matters. Thanks again.

  • Thanks so much, folks. I am completely new to this. Can either of you tell me how to post my project?

    Thank you again to both of you!!!

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  • Hi, I am making a game where my character does an attack and hits a stationary object. On the collision/overlap I want the object to start a 'breaking' animation. Since my character's collision polygon is changing throughout the attack animation I can't seem to get it to work. The only way the break animation plays is if the character is already touching the object when the animation begins. Any suggestions would really be appreciated.

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DannyV

Member since 14 Aug, 2017

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