AndreasR's Recent Forum Activity

  • It works fine with 2.0.2. You just need to change your target device

    This should work for both, tablets and smartphones. But if you leave it as 'Smartphone' it will not work for both (my experience).

    So try to change this and it will work for you

  • Have you a HTML5 demo or a demo capx file? Normally it should be enough to set the walls solid and add the platform behavior to the player.

  • I've built a new marketplace for digital items (all items are available for free!) to handle my free Construct 2 Game Basements (Like In-App Purchase, AdMob Ads via mopub, SlideIn Menu, etc) and my free Game UI's (PSD).

    Note: You don't need to register an account in order to download the stuff. Just a name and a mail is needed.

    Overview

    Just click the banner to see what's already in the store.

    Add stuff

    The marketplace allows every member (vendor) to upload their own stuff (only for free & royalty free license). So if you have some free stuff you want to share, feel free to register a free account and upload your stuff. Every new user registering at our new marketplace will get a free redeem code for one of our Items at the new Scirra Store (your choice which item you choose).

    Just send us your User Name at our Marketplace and from the scirra page (best would be if you use the same) and we'll send you a free redeem code.

    List of available redeem codes

    https://www.scirra.com/newstore/sellers ... tberger-14

    Portfolio

    Just browse through our stuff and if you like something feel free to download it and use it in your games.

    Promote

    You've used some from our stuff? Share the link to your game (Playstore, Itunes, HTML5 side etc) with us and we'll link it to our page shatter-box.com

    Ideas & Feedback

    If you have some fresh ideas or want to leave a feedback, just use this topic for it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I have the same issue with the space (withe line) between two tile objects. But only if i compile the game with ludei's cloud compiler. In the preview and in the HTML5 version it works fine.

    I've tried to change the color of the background layer to fit the background image to hide the cap a little bit. Have anybody an idea to solve that?

  • Want to play a little game?

    Here is one free redeem code, but the last character is missing. The first one finding out will get the asset <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    YFC2-NZ9W-NEN2-BCNZ-H38*

    Good luck and please report back who has won <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Redeem your code here: https://www.scirra.com/newstore/redeem

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  • Cause cocoonJS has their own facebook support I'm not sure about Ejecta.

  • Yes really need this too. I have some javascript skills. I think I will take a look at this.

    This would be awesome Thanks a lot! Keep us posted!

  • I'm not sure if it's a one time fee or for each game. Just heard about the 1000$ for the logo removal. Yes, ever feature above needs the cocoonJS Plugin, so you need to compile the game with ludei's CC and you get the logo.

  • Hi nlon

    Thanks for your reply. I'm not quite sure that I understand your question. At the moment there is no way to skip the 'ludei logo' at the beginning of the game (or you pay 1000$ for each game to ludei to remove it). If this was your question

  • +1 nice work

  • AndreasR Awesome, thanks

    Welcome, glad to help you out

  • Hi guys,

    did you find a fix for this? I get the same error when importing a tmx file.

    Cheers

    Hi,

    I've updated my tutorial. You need to save it as XML.

    Tutorial: https://www.scirra.com/tutorials/1046/c ... -mapeditor

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AndreasR

Member since 21 Feb, 2013

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