AndreasR's Recent Forum Activity

  • I saw a similar topy in the french translation area.

    I personally think to not translate expressions into German.

    This can be confusing in my opinion?

    What do other german translators think about this?

    Next problem are "ä,ö,ü,ß" and so on in expressions, for instance "CellSize" would be "ZellGröße".

    I'm not sure if this works out well?

    At the moment I translate expressions "as is", so basically leave them at english.

    Regards

    Andy

  • I want to write and read array to/from localstorage?

    how to do this?

    To save it just set "LocalStorage -> Set key [key] to [Array.AsJSON]

    to load it fetch the key and set load the array like

    On LocalStorage Item get => Array => Load From JSON [LocalStorage.ItemValue]

    Regards

    Andy

  • > FWIW you can now build C2 exports with C3's build system, and you can also build apps locally with the Cordova CLI.

    >

    Sorry for the bump, but since I have C3 and we're approaching our game release date, this is getting more and more critical. So I can export from C2, use the C3 engine and get store ready APKs and an Xcode project to build as an app for the App Store?

    Otherwise with the paid options, is Cocoon.io a valid solution? This is super stressful to approach our deadline and still having a big unknown for our release. We have zero external plugins, all from Construct (IAP, Facebook, AdMob).

    Cocoon is a solution, however you must use the Cocoon plugins for Ads, InApp and so on.

    The C2 plugins won't work with cocoon (at least with canvas plus). Also the facbebook plugin isn't that good on Cocoon.

    So I recommend you the C3 built engine rather than Cocoon, however it's worth a try (you can make two projects with the free plan).

    Regards

    Andy

  • A bit of a double post but did this go anywhere?

    Nope, no progress on that. I'm currently switching to Unity because of this matter.

    Regards

    Andy

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  • I assume this hasn't moved along at all? I'd also chip in for a way to hook into Firebase through C2 / Cocoon. I'm surprised that no one has knocked this out yet. (Unless I missed it in which case can someone point me in the right direction?)

    Nope, no progress on that. I'm currently switching to Unity because of this matter.

    Regards

    Andy

  • You can put a text object on your layout. After you create a instance variable on the text named "Score". You've guessed that it will be a number a 0. You go to your event sheet. It will be something similar to this :

    Every tick : Set text to text.Scorevalue

    After, you will add your player on collision with gold (for example)

    Player on collision with gold : Add 1 to Score

    Every tick is a bad idea. Just make a function "Score.Add"

    On Func "Score.Add"

    -> System -> Add to Score [Function.Param(0)] //which is the passed score

    -> Textobject -> Set text to [Score]

    This keeps the performance of your game high. Then the text obj. will only be updated when the value has changed, and not every tick.

    Regards

    Andy

  • like i said in my previous post my smartphone runs on android 5.1 and your game doesn't want to be installed....

    Hi imothep85

    I'm aware of your problem, however I have no chance to fix that.

    When your device is running android 5.0 or higher. it should work.

    Otherwise your cpu may be blacklisted by cocoon.

    Regards

    Andy

  • > Before I used "APK Signer". It's a free tool available here.

    > https://shatter-box.com/knowledgebase/a ... pk-signer/

    >

    >

    AndreasR I'm following your tutorial on the APK signing tool, but I can't find the apk-signer executable to run. It download a lot of folders but no .exe! Where is the app supposed to be? Thanks in advance;)

    This is a java application. It has no .exe. Just install the JRE and run the ".jar" file by double clicking it.

    Regards

    Andy

  • Cool game! Like the graphics and being able to customize the sausage.

    Small critique: A good tutorial uses as few written or spoken words as possible. The weener explaining to the player how to customize, then how to jump etc. just annoys me (just my personal impression). The level design should make the controls self-explanatory, for example force the player to jump, then to double jump, then lead him to a portal without any option to avoid it.

    Thank you very much for your feedback CreativeMind

    I actually thought about this as well. I'll try to implement this with the upcoming update

    Thanks for playing!

    Regards

    Andy

  • Another Great One Andy...

    Thank you very much, Mark! It's highly appreciated

  • iOS Version is now available for download

    Get it here

    Google Play

    Download the game from Google Play

    iTunes

    Download the game from iTunes

  • When i export project with sound from construct 2 to Cordova and build over cordova build apk. music don't play.

    Which format to take .aac , .mp3 . flac will be work at android ?.

    Please see this guide.

    It also applies on the cordova build.

    https://shatter-box.com/knowledgebase/n ... lus-built/

    Regards

    Andy

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AndreasR

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