oosyrag's Recent Forum Activity

  • Create a loading/splash screen layout, dress it up how you like, and progress to the next layout when desired.

  • Project files are included with an exported project. If you want to access an external file, use AJAX to request it (for a web export). Alternatively, nw.js can access a local filesystem.

  • There are many ways around this, depends on what your goal is.

    Some options include the timer behavior on a global object or a global variable you can increment.

  • Looks like it loads fine to me.

    If you have a cors error, that means it is trying to access a resource on a different domain/webserver that is not set up to allow outside access via cors.

  • Try using touch - on touch instead of tap. Gestures can be kinda wonky sometimes.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • No. Save your work, and enable automatic backups in the settings next time.

  • Tile movement might be more suitable.

    Pathfinding waypoints are not exact - sometimes your object can head to the next waypoint just before or after reaching a waypoint, and then if your waypoints are on a grid, your object will then be travelling at a slight angle to the next waypoint. Grid movement will prevent this and lock your object to paths in the orthogonal directions.

  • You would enable 'scroll to' only on the peer object associated with the peer.

  • > My recommendation is to learn how to actually use a Json data file as a project file, parsed in via the Json object, rather than a construct array as Json.

    Seems like an advice of this kind: "my car tire is flat, please help me" -> "learn how to repair the engine first".

    The whole reason I'm using Construct 3 instead of Unity or Unreal is the "easy to learn no programming knowledge is required" thing. I'm not sure how making things more complicated for me will help me to make things easier. I wanted to know if there is a way to make an easy export to spreadsheet - not spend dozens (or in my case maybe hundreds) of hours learning some stuff I may not need in the future.

    But thanks for an advice.

    Just wanted to emphasize that for your previously stated goals, interfacing directly with JSON project files would be the most suitable. JSON is not a programming language, its a data storage format.

    Rather than learning how to build a car engine, I'm trying to tell you that a proper bicycle, that other people are familiar with and know how to use (JSON is a standard, easily modifiable text file), will get you farther than a shopping cart with oars that you're going to need to teach people how to work with (fiddling with c3 arrays as json, importing and exporting between c3 and external spreadsheet software, and utilizing unsuitable formats like csv).

  • My recommendation is to learn how to actually use a Json data file as a project file, parsed in via the Json object, rather than a construct array as Json.

  • You don't have separate events/groups for host and peer. There are no events creating player objects for peers on joined.

    Try following the official tutorial again. You're missing 90% of it.

oosyrag's avatar

oosyrag

Member since 20 Feb, 2013

Twitter
oosyrag has 39 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies