oosyrag's Recent Forum Activity

  • random(layoutwidth/2,layoutwidth)

  • Oh interesting. Looks like that file opens in https://editor.construct.net/r317/ but not later.

    Probably deserves a bug report.

    Edit: Looks like it is because R318 depreciated a condition. Not sure if it's still supposed to load or not anyway though.

    Multiplayer: deprecate 'Supports multiplayer' condition as it has been widely supported by all browsers for years now

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  • Use a timer behavior. Spawn dialogue on timer complete, reset it back to 10 minutes on any input.

  • What's outdated about it? The multiplayer plugin hasn't exactly changed much since it came out a decade ago.

  • Try:

    Restarting your browser

    Use a different browser

    Disable browser extensions

    Allowing cookies/other privacy settings

    Clearing cache and logging in again

  • Because enemy.x and player.x are never exactly equal to each other.

    Try using a range, or rounding the values.

  • Using a canvas object to display the selected color would be rather cumbersome. Either you have a premade list/dictionary of the selections and colors to fill the canvas with, or you use the canvas that covers the whole area to take a snapshot, look up the color at the coordinates that were clicked, and then fill the display area with that color.

    Personally I'd just use a sprite object with all the colors as animation frames, and set it the right frame when selecting a color.

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  • Use a timer behavior on the damage text. On damage, if a timer is running, add the new damage to the old damage. Then create a new instance of damage text.

  • This is commonly done by saving the previous coordinates of the mouse (store in variables at the end of the tick), comparing that against the current position of the mouse, and moving the camera object the same amount from its previous position.

  • Use an external text editor - save the project to a folder, and then you can edit it as a text file.

  • Sorry button without the . was probably correct, as the element itself. Maybe try making the css selector .mybuttonclass and putting mybuttonclass into the class property of the button object in your project?

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oosyrag

Member since 20 Feb, 2013

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