oosyrag's Recent Forum Activity

  • Personally I think that if you were invested in making a pinball game(s), importing and using a physics library would be the cleanest way. It would be more work up front but it should mostly be a one time thing.

    Teleporting the physics simulation ball to a separate location is a nifty idea! That seems like it would work well, as long as the physics simulation doesn't get thrown off with a sudden change in position from manually moving the object.

    Also add suggestion to implement/update the physics object and just wait. Box2d collision filtering is a thing that exists after all, we just don't have access to it through the official plugin.

    I'm not very familiar with the addon scene but I'm a little surprised there isn't a third party addon that uses an alternate physics library already. I guess physics is probably one of the more complicated things to implement after all.

  • You would usually use a cloud service to keep track of progress across devices. With a little creativity, I imagine you might be able to take advantage of high score or leaderboard type api to keep track of user progress.

  • You can write/save them to a variable or array as the data is received, and only display the results visually to the user when both are updated.

  • It doesn't support synced containers. Although from my understanding it would probably work if you had separate version of the game between host and peer, and only the host had containers set up. Not that I'd recommend doing that.

    Otherwise if only one object in the container were synced it might work as well, although that may cause other kinds of problems.

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  • Are you talking about the aliasing on the curved edge? This is normal to achieve a smooth look. Otherwise, you'll have jagged hard edges. You can try using a higher resolution source image, but honestly it's probably not even going to be noticable or make any difference to an end user.

  • Are your edges set to tile or stretch? Try the other.

  • If newly created instances don't spawn with the default properties, that could probably be fixed with a bug report.

    Do you have any instances at all of that particular object that are placed in the layout editor that do have solids set as obstacles? It might be taking from that as the default instead.

  • You can set default properties by having at least once instance of the sprite places in the layout editor, even if the layout is not used otherwise.

  • You can use the AJAX plugin to communicate (get/read post/write) directly with web APIs.

    You can use NW.js plugin to read and write from the local pc.

    For online file hosting, there are a plethora of options out there, each with their own advantages, disadvantages, limitations and costs. Many of the paid services also have free tiers with limitations that might not be enough for your. You'll just have to find one that works for you.

    webmasters.stackexchange.com/questions/26107/is-there-a-free-file-hosting-service-with-an-exposed-api-for-accessing-content

    github.com/public-apis/public-apis

    A common practice for games often use to share this kind of data is to convert it into a copyable text string, where people can stick it on a website or something like pastebin.

    Obviously if have your own website/host you can set up your own system, which would be the proper way to do it.

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oosyrag

Member since 20 Feb, 2013

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