oosyrag's Recent Forum Activity

  • Volume as in bytes? It is negligible.

    Overhead on checking or parsing every cell can get unwieldy if it gets big though. I have a little tool I use to parse my office printer's logs. The last one was 6,310 rows and 213 columns, and in .csv format it was 7mb, in .ods it was less than 1mb. I assume asJSON would be similar to csv.

    It took around a minute to run it through my construct made parser, which goes through row by row and writes relevant information to a second array. A lua script did similarly in about 10 seconds, but to be fair I didn't really ever explore different approaches for optimizing in Construct.

    As a storage medium, you probably don't have to worry about file size. Even if it somehow became an issue later, it would be simple enough to add a feature to export it into another format in chunks if so desired.

  • You could just include gdpr consent even if they aren't in Europe.

  • By nature, an isometric viewing angle simulates 3d space. It won't look right with simply rotating sprites on a 2d plane, no matter how you squish or stretch it.

    You'll need to prepare sprite/animations with different facings ahead of time.

  • It should work fine as it is. However, while stun servers (default, included ice server) are normally pretty good at making connections through various network configurations, there are exceptions.

    If you add your own turn server (not included by default) by using the add ice server multiplayer action, it should more or less garuntee connectivity in all cases.

    Note that due to live bandwidth utilization, turn servers are not usually free. I believe there are free ones available with certain usage limitations though.

  • Note that Facebook and similar sites have a lot of embedding options and APIs for specific features, that you should be able to plug into an iframe object no problem. You'll have to look at their documentation for more details.

  • Play other games, see what game has a font that you like and stands out (or didn't stand out, if that is your thing), and look for a similar one.

  • Perhaps a rounding error at the edge of the attack range? Maybe have them stop after they are slightly closer.

  • Advanced random is good, it can pick a random number from a set without repeating.

    Alternatively, after you pick a row from the array, just delete it out of the array.

  • It depends how you are saving at your checkpoint. If you set your player to spawn at last saved checkpoint on start of layout, say via a global variable, then you can restart the layout and everything else will be reset as well.

  • ViewportBottom(layer)

    ViewportLeft(layer)

    ViewportRight(layer)

    ViewportTop(layer)

    Return the viewport boundaries in layout co-ordinates of a given layer. Not all layers have the same viewport if they are parallaxed, scaled or rotated separately.

    You can use these expressions to compare the player object's position, and act accordingly.

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  • Are you restarting the layout when you load from checkpoint?

  • Iframes are also an option for heavy use of css stylable text.

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oosyrag

Member since 20 Feb, 2013

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