If everything is simultaneously flying to the right, that is the default angle of motion and it is a result of no angles being set after creation. Making subevents for each set of create and settings might be a good idea as blackhornet suggested. But from my experience setting properties after a create object action like you did generally does result in the expected picking behavior.
Another thing to look for is any other place bullets might be getting created unintentionally without angles being set.
Also there's a wait action, which is 90% of the time unnecessary or misused and causes unexpected behavior. Can't tell if it's a problem just from the screenshot though.