oosyrag's Recent Forum Activity

  • So... Potentially a Trello from the dev side for a roadmap, and a subreddit for the community side for suggestions.

    The reddit can be set up by anyone, so if anyone is inclined to take the effort to do so it can be done. There will be similar problems though, as it won't be reasonable for the devs to be able to respond or address every suggestion, popularity doesn't garuntee feasibility, and duplicates dilute popularity because people can't be bothered to search, while further dilution happens because everyone has their own image of how a bigger idea can be implemented. Reddit is great for discussion... But so are these forums.

    I'm curious though. Where does the sense of entitlement that every suggestion should get a reply or feedback come from? Scirra has the most direct interaction and responsiveness between devs and community that I've literally ever experienced from any company, big or small. Does the expectation stem from the fact that Ashley communicates directly with the community at all? Usually quite verbosely for that matter.

  • Normally done by adding all relevant objects to a family.

  • Well to be specific, it would be

    + Multiplayer: On peer message "arrayUpdate"

    -> Array: Load from JSON string Multiplayer.Message

  • Slightly tricky to implement. Might be cleaner if 0 wasn't used as an animation frame value, then wouldn't need to add an exception to handle the first row (since all values outside of the array's size return 0). Edit: changed it to do so.

    dropbox.com/s/fdhgnpe0fkogds1/neighborawarepermutationsexample.c3p

  • Brute force method - should be fine for small grids like 5x5.

    Use the advanced random behavior to create a permutation table, 0-5, corresponding to your animation frame.

    Fill the first row with the values from the permutation table.

    Check if any of the colors in that row match the one above it. If there are, repeat with a new permutation table.

    Repeat for following rows.

  • You can load array on message received.

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  • How about this:

    You (The Scirra team) make a list of ideas that could be implemented, and let us vote on those?

    This was addressed in Ashley's last post...

  • If you did not file a bug report at github.com/Scirra/Construct-3-bugs, following the guidelines, then no it is not on the list.

  • Spotted a Nepeo out in the wild and figured a ping might be appropriate to call attention to this. Would it be possible for you to provide the algorithms you used to generate cellular and voronoi noise? Or at least how you generated the original random distribution of points for the noise, which the rest of the noise can be calculated according to. The goal would be to get the node, vertex, and edge data if possible.

  • I think it's not so much black and white as accepted or denied.

    For my own projects I have more ideas that I would love to implement than I have the ability to do so. Add outside suggestions onto that... And with the immense volume of suggestions possible from the interwebs, all the time spent triaging suggestions is time not spent implementing them.

    Even if I see an amazing suggestion/idea I didn't have before, I don't know how long it will take or how feasible it is to complete in a reasonable amount of time (especially for the more involved, big suggestions - the ones that have a lot of popularity). I wouldn't want to promise something that I wasn't ready to deliver on.

    Same for denied. If I love the idea, but I'm not going to do it ahead of everything else I'm doing at the moment, I wouldn't want to straight up deny it. Also if it can gain traction and more and more people down the road are interested in it, I'd want to leave it there for that possibility and not just say denied.

    The idea of promising something I am (or not) ready to deliver is related to disclosing what is actively being developed, which can actually be seen pretty clearly in the betas. Often there are many things being worked on a time, which may gain or lose priority, but if something like the 3d object is ready to be committed to, it will show up in a beta. And if it's in the beta, that's prooooobably what they are working on right now to get it ready for release.

  • If it really bothers you and you still want to try getting it changed, I would describe the bug, or unexpected behavior, as: When dragging to relocate multiple events, sub events are no longer selected upon dropping.

    This could be considered inconsistent behavior with the fact that when dragging multiple events at the same level, they all remain selected upon dropping.

    It doesn't seem like an intentional design to me, so it could very well be a bug. Or it could be a specific workaround for another issue.

  • Here's the thing, your actions are different in either case. If you don't collapse the group (not necessary), you can see it clearly.

    Clicking an event (or group) selects the event and its sub events.

    Dragging an event will leave only the dragged event selected.

    This doesn't have anything to do with groups in particular, nor top level or sub level events. It will happen if you drag anywhere, from top level to sub or vice versa, and it happens with sub events as well.

    If you drag a group to the top level, then click it, it will select all sub events as well.

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oosyrag

Member since 20 Feb, 2013

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