oosyrag's Recent Forum Activity

  • Chain chomp has a lot going on.

    Here's a quick attempt I made, there's still a lot of room for improvement, but the basics are there.

    dropbox.com/s/ceyjswnfzvvon4d/chainchompexcample.c3p

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  • There is no physics involved in traditional bomberman games, but if you need to use physics you'll want to leave more space for the bomb to spawn or maybe make your bomb smaller. Make sure that it doesn't overlap any other objects when spawning. You can also check your collision boxes to make sure they're not bigger than they need to be.

  • Without knowing your design constraints and goals, the way to solve this would simply be to not spawn physics objects on top of immovable objects, or allow for more room for A to spawn.

  • Just wanted to chime in and mention that games like legend of Zelda and Stardew valley are 90% comprised of tilemaps, and not individual sprite objects.

    Also image dimensions are a matter of how much detail you want. You don't have to worry about resolution much, full screen scaling takes care of that for you.

  • Does this happen on the example project? If it doesn't, then you missed that 1%. I don't have any ideas based on your screenshots. It would be easier if you uploaded your project file, if you can't figure it out.

  • Disable your normal controls, adjust speed, and every tick simulate controls pressing right.

    Or I think you can add a second platform behavior to the object with all the minecart properties already set, and disable the normal platform controls and enable the minecarts controls whenever.

  • construct.net/en/tutorials/collaborate-construct-2390

    Alternatively working on the project file one at a time isn't bad at all, especially since there are many tasks outside of event programming in particular involved in making a game like asset creation, or just design in general.

  • What is displayed in the video is exactly what you described in 1. They're called metaballs if you want to search and learn more about them. You'll just need to experiment with the parameters until you get the effect you are aiming for.

    To combine different colors, simply use different colors for the base circle object.

    Alternatively you can use liquidfunjs, but you'll probably run into the same issues if you don't learn how it works. Basically you should be able do what is shown in the video with the built in physics as well. colludium.itch.io/liquidfun-for-construct-3

  • Correct, it's a conditional expression.

    If?then:else

  • I do not have an example, nor do I have any idea how you're handling the water. Whatever condition/action you are using to add water, you can add to an instance variable at the same time.

  • Use an instance variable to keep track of the water level as a value.

    Compare instance variable.

  • There are a few things that could cause an export to break. Are you loading any images from url on the following layout? Could be a cors issue. Have you tried different browsers? Do you use any plugins?

    Like eren said, the dev console can tell you more. (Shift-ctrl-j in chrome)

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oosyrag

Member since 20 Feb, 2013

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