oosyrag's Recent Forum Activity

  • It works ! but when you are at the initial position, players go to x.0 y.0. How can i avoid to do that ? if you spam Undo.

    I do not understand what you mean by this. If there is no history (History X size = 0), then the undo event will not run for that object.

    Or the player and objects delete itself

    As I mentioned in the comments, don't delete the object if you want to preserve it's history. If you delete the object, the history array will no longer have an object associated with it. Just move it off screen, make it invisible, or otherwise disable it.

  • Sounds like you have the right idea. Are clickedOrder and correctOrder both strings?

    Edit: dropbox.com/s/od4zgfohtuaqugy/compareorder_example.c3p

  • Fyi, on mobile, the old notifications link still appears in the profile picture menu. It leads to a 404 error. Clicking the notification circle number works fine and goes to the new notification page.

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  • Include the reset action in the triggered event? Seems like that would be how a trigger would be built.

  • I mean.... trigger once is a thing that exists in Construct without an addon that lets you define your own trigger conditions...

  • Think of bits as light switches. They can be 0 or 1, off or on. Any set of bits can be represented by a single number. Changing any of the bits will change the number, so every arrangement of possible bits in the set will result in a unique number.

    Two use cases where utilizing setbit and getbit are common would be a bitwise auto tiling function for tilemaps and multiplayer client input states.

    A general case would be when the state of any single thing depends on the state of multiple other things. A single number variable to keep track of this utilizing bits can be convenient, but it's not the only way.

  • The custom movement behavior has a 'Push out solid' action.

  • Use in instance of goal variable to keep track of the state of your queen. Have an event that does something depending on that variable.

    On potted ball

    If queen is potted, do x

    Else do y

  • Not too clear from your description, but issues like this usually result from misunderstanding and getting the signaling connection and the room connection mixed up. The can be disconnected from separately, make sure you're using the right one. Also note that disconnection is an asynchronous action, it doesn't happen in one tick so make sure to use the 'on disconnected' and 'on left room' triggers to log and diagnose.

  • Yes, treat it as a 2d ui layer as described in the 'using 2d layers' section in the following.

    construct.net/en/tutorials/using-3d-construct-2746

  • To create a permutation table without the advanced random plugin, create an array of size n where n is the number of values you want to pick from, and fill each cell in order with its index.

    Reapeat array.width times - Pick a random index from 0 to array.width in the first ordered array, push the value into a second array, and delete the index that was randomly picked.

    The second array will contain a set of randomized nonrepeating numbers.

  • What platform?

    If you have a log in server, that can be used to verify the game version at the same time. What authentication method are you using?

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oosyrag

Member since 20 Feb, 2013

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