You cannot.
construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538
construct.net/en/forum/construct-3/general-discussion-7/announcing-new-construct-161682
construct.net/en/make-games/manuals/construct-3/plugin-reference/common-features/common-conditions
Pick top/bottom Pick either the top-most or bottom-most instance, taking in to account layers and Z index. For example, the instance at the front of the top most layer is the top instance.
Pick top/bottom
Pick either the top-most or bottom-most instance, taking in to account layers and Z index. For example, the instance at the front of the top most layer is the top instance.
Does it work without minification?
Are you using any plugins?
If interested in function maps for calling functions by name, also see the function maps section in this blog article along with the example project. construct.net/en/blogs/construct-official-blog-1/constructs-new-functions-1060
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Either remove the block is overlapping minterals or add a pick all block before pick by uid in the last event.
You can pin a visible sprite representing the object on top of an invisible base object sprite with the physics behavior. The visible sprite can be resized to be slightly larger.
Is it as simple as converting all the actions using WebStorage, over to LocalStorage?
That's pretty much it. Unless it uses other depreciated/outdated features you didn't mention. Generally speaking construct has pretty good backwards compatibility though.
If they are on separate tabs no.
If you built in the settings into the project like normal in a separate layout or layer, then yes changes to your settings could be applied live.
% = /100
Try using the tween value action of the tween behavior.
Normally you would simply do this with a settings layout or even layer, which would indeed be much easier.
Member since 20 Feb, 2013