anty21ro's Recent Forum Activity

  • I've added on start of layout ---> set group active for "game engine pausable" since setting the InGameMenu to 0 and modifying other things wasn't enough.

    Thanks guys.

  • Yes, the easiest solution would be that but the event sheet would look disorganized and I am trying to keep that .

    The issue is that all the events in that group are working, the only ones that are not are the ones with "On start of layout".

  • Hi.

    I've just found out why the "On start of Layout" actions are not triggered in my project. It's because of the In-Game Menu.

    I have the "On start of Layout" event at the beginning of the event sheet that is triggered.

    I have a group named "Game Engine Pausable" that has lots of other groups with On start of Layout events, too. Only those are not triggered.

    https://www.dropbox.com/s/2qwk4y2zcc6dc ... p.jpg?dl=0

    Here is how it looks the event sheet for the in-game menu.

    https://www.dropbox.com/s/eebmpqcfulwve ... m.jpg?dl=0

    I've made some tests and if I don't deactivate the "Game Engine Pausable" when InGameMenu=1it all works fine, but then some object in the scene are moving when they should not when timescale is 0.

    Anyone knows a workaround for this ?

  • I'm very curious how you made the hair so dynamic. Looks great.

  • Hi Ashley , can this features be implemented in C2?

    I mean , the actual menu for selecting which groups are activated/deactivated.

    https://www.dropbox.com/s/gt79aasefk0bc ... t.png?dl=0

  • mef1sto The game looks good and the menu is awesome. Good work !

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  • Space Backgrounds — Now for sale in the Scirra Store!

    https://www.scirra.com/store/backgrounds-for-games/space-backgrounds-3995

    <p>Space Backgrounds</p><p>This pack containes:</p>

    • 7 space backgrounds with color variations (not tileable) and a few color mixes for some backgrounds.
    • all images are 2048x1024 pixels.
    • all files are .png format.
    • bonus: a few simple tileable backgrounds with stars - a few variations (black and white).

    Use this topic to leave comments, ask questions and talk about Space Backgrounds

  • Bullet Effects — Now for sale in the Scirra Store!

    https://www.scirra.com/store/effects-for-games/bullet-effects-3986

    <p>Bullet Effects</p><p>This pack contains 10 types of bullets with a few variations for each.</p>

    • 5 colors for each bullet (green, blue, pink, yellow, red).
    • bonus: 6 effect sprites

    <p>Example .capx of the demo.</p><p>All files are .png format.</p><p>This pack comes with two backgrounds (black and transparent).</p><p>I recommend using the sprites with black background and additive blend mode, it looks best.</p>

    Use this topic to leave comments, ask questions and talk about Bullet Effects

  • Particle Sprites — Now for sale in the Scirra Store!

    https://www.scirra.com/store/effects-for-games/particle-sprites-3975

    <p>Particle Sprites</p><p>This pack contains 19 glow sprites with 3 variations of glow for each.</p><p>4 colors for each sprite (green, blue, pink, yellow; white).</p><p>Dimensions: 64x64 px and 96x96 px.</p><p>Example .capx of the demo.</p><p>All files are .png format.</p><p>This pack comes with two backgrounds (black and transparent).</p><p>I recommend using the sprites with black background and additive blend mode.</p><p>This pack can pe used as particle effects or even as bullets.</p>

    Use this topic to leave comments, ask questions and talk about Particle Sprites

  • Glow Creatures — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/glow-creatures-3981

    <p>Glow Creatures</p><p>This pack contains 5 types of creatures with size and eye variations and a player sprite (green).</p><p>5 colors for each creature (green, blue, pink, yellow, red).</p><p>Example .capx of the demo.</p><p>All files are .png format.</p><p>This pack comes with two backgrounds (black and transparent) and two sizes: small and big, for each creature.</p><p>The creatures are not animated ! In the demo, they have two sine behaviors applied with height and width movement.</p>

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  • guimaraf Your game looks pretty cool ! Good luck !

  • Animated Lasers — Now for sale in the Scirra Store!

    https://www.scirra.com/store/effects-for-games/animated-lasers-3969

    <p>Animated Lasers</p><p> Description:</p><p>This pack contains the following: </p>

    • 14 lasers (each image is a spite strip)
    • 3 laser collison points

    <p>Dimensions: 64 width, 128/256 height</p><p>Each laser image is a sprite strip wich has between 4 and 8 frames</p><p>All files are .png format</p>

    Use this topic to leave comments, ask questions and talk about Animated Lasers

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anty21ro

Member since 9 Feb, 2013

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