anty21ro's Recent Forum Activity

  • staleevolution I've thought of that first, but it takes a lot of time to do it since I have other sprites, too.

    calminthenight Thank you! It works.

    Does it takes a lot of events if I want the chain links to be spawn correctly when the chain is rotated?

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  • Hi.

    I am trying to spawn a chain link sprite every 10 pixels of the width of another sprite (chain image).

    This is to simulate an effect when the chain is destroyed.

    What is the code for that please ?

    I've added an event with the condition: "repeat Chaines.Width/10" but the actions I've tried won't work.

  • A screenshot from the first level of my game.

  • AllanR Hey! That's what I need, thanks a lot !

  • I've tried it and then made some changes but its not working.

    I need the platform to go down when one or no button is pressed.

    When both are pressed should go up.

  • Could you drop a screenshot with the eventsheet of your approach? I can't make it work.

  • Hi. I am trying to activate a specific platform when two specific buttons are pressed (picked by an instance var called "nr").

    I've managed how to make the events system when player1 is overlapping a button and the platform goes up and when is not, it goes down, but I don't know how to make this for 2 buttons and 2 players.

    I've made an example about my attempt, please look over it. (I am using the liteTween behavior)

    Thanks!

    dropbox.com/s/mx0m7nuaaisw0ul/ButtonsAllTriggerPuzzle.capx

  • Thank you again!

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anty21ro

Member since 9 Feb, 2013

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