anty21ro's Recent Forum Activity

  • Can anyone help me with this please ?

  • Hi. I am trying to "polish" and add different controls to my player. I did some staff from tutorials but I need help. I don't know nothing about programming so I try to keep my event sheet as understandable as I can.

    Here are some things that I've done but are not working properly:

    1. If I hold A or D and then begin LeftClicking, then release A or D and continue LeftClicking there is a pause and then begins the attack animations.

    I want the LeftClicking to immediately respond, after the player stopped, without having to change the 0.6 sec pause between animations.

    (Solved) 2. When I RightClick the player throws a rock and he is facing (mirroring) in the correct direction. The problem is that if, for example, I'm RightClicking somewhere on the right side of the player and then quickly press A (to go left), he is facing in that direction even If I set the platform disabled.

    How can I remediate this ?

    (Solved) 3. When I press "Q" the player will perform a powerful attack, the problem with this is same as point 2. So I don't want him to change the mirror state if I press A or D while the animation is playing.

    Also I thing that the particles that are spawned here are doubled somehow ... I don't know why.

    4. Another thing that is not working well is when he is falling a certain distance. Please, play and see what I'm talking about.

    Another thing that I want to implement to the player is to have the possibility to pull or push objects when A or D + CTRL is pressed.

    Edit: The objects have physics behavior

    I hope you understand what I am trying to say. Thanks in advance.

    Here is the Arcade link:

    https://www.scirra.com/arcade/action-ga ... sting-3115

    Here is my .caps file.

    https://www.dropbox.com/s/dlblzlsaupn56 ... .capx?dl=0

  • Ok, thanks

  • Hi. I am working on my side scrolling platformer game and I am testing my character controls. I am using about 20 sprite strips with approximate dimensions of 1500x500 pixels for animations. When I preview with the Debug Layout Preview the FPS is between 48-56. If I preview with Run Layout and I use an in-game fps indicator my FPS is between 57-60.

    I also made another project file with the same controls but here I imported my character from spriter (scml file) , using the plugin. The frame rate is almost the same ... with differences of 1 or 2 frames + .

    So ... I am a little confuse, should I use just the FPS indicator to see the exact frame rate ? .... and why is this differences between the two methods ?

  • anty21ro

    There is an option on platform for 'Is On Floor'. This should only trigger when sprite is touching the ground

    I have tried different ways of doing it but did not work, how should I implement it ?

  • Hi. I am making a game where the player, among other things, can sprint. So, the player can sprint every 3 seconds when the A or D + SHIFT is pressed, for a period of 1.5 seconds. The problem I encounter is that when the player is jumping (is in the air) and the period of 1.5 sec has passed, the player reduces his speed while is in the air and that's not realistic at all.

    I want the player to not change his max speed while is in the air only after he touches the ground. How can I do that ?

    I added a ss with my event sheet

  • Nice game. I am working to something similar

  • Ok ... I will read that tutorial. Thanks for informations. Actually , after I played your game ( that is very fun ), I was thinking of making something similar ... a drone that can carry objects ... but with a more simple control of it. Good luck on making games !

  • I am refering to ... how you made the ship fly ? custom animation ? .. is there a behavior in construct 2 for this type of movements that involves physics?

  • Nice Game. I am curious how you made the control system of the ship, maybe you can drop here a screenshot.

  • I finally manage to upload my game to Arcade after I installed version 213. But now my game does not work at all, If I Run the layout I get this error: "Javascript error!

    SyntaxError: let is a reserved identifier

    http://localhost:50000/Audio_plugin.js, line 1946 (col 2)

    This may be a bug in Construct 2 or a third party plugin or behavior - please report it to the developer following the bug report guidelines. Subsequent errors will be logged to the console."

    So I worked dozens of hours for nothing ...

    Edit: I deleted the Audio Object, and it works now ... but if I add it again I get the same error so ... no sound in my game <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi. I am sorry if this questiion was answered in other post, I had no time to check. I am having problems uploading mi game for the Underground competition. I can't upload it, I get this: "Required file 'c2runtime.js' is missing from zip archive. "

    This is my version of Construct: 212.2

    Thanks !

anty21ro's avatar

anty21ro

Member since 9 Feb, 2013

Twitter
anty21ro has 17 followers

Connect with anty21ro

Trophy Case

  • 11-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x25
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies