anty21ro's Recent Forum Activity

  • ahr Ech This looks great. I love the colors, animations, effects ... all of them. Good luck !

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  • If you'll get this error in the future ( "Error opening project. TypeError: Cannot read property 'length' of undefined". ) just restart Intel XDK, it worked for me.

  • Hey, rojohound. The .capx above is an exemple from "[How do I]Frequently asked questions" that I've modified a bit. I searched for other exemples but I haven't found something to mach what I need.

    However, I played with the speed of the player and box (player speed is now a bit smaller than the box's speed) and it seems to work much better. It's still vibrating but much rare and with less intensity.

    Thanks !

    Here is the link: https://www.dropbox.com/s/gj973pa5a84tr ... .capx?dl=0

  • Has anyone encountered this issue before?

  • Hi. I am trying to make the player to push a box. The issue is when the box is pushed on ramp or baluster, one of them is vibrating. How can I fix this ?

    Here is the exemple:

    https://www.dropbox.com/s/gj973pa5a84tr ... .capx?dl=0

  • Hey, gamecorpstudio, good to know this !

  • Good point, TRMG.

  • Thanks !

  • Hi, I've begun creating a game (side scrolling platformer) that I want it for mobile phones and I know that I have to be careful with the performance, so I have some questions about this. Maybe those who already made games for mobile, in construct 2, have some experience and can give me some suggestions.

    1. What resolution should I use , between this two, 1280x720 or 854x480 ?

    2. Should I use one tilemap (512x512px) or two tilemaps (each of 512x512), one for collision and the other one just to cover the "spots" ? (I'm thinking of this to reduce the number of collisions).

    Here is what I am talking about:

    https://www.dropbox.com/s/p4t53n56dlvc0 ... n.jpg?dl=0

    3. Is it ok if I use 5-6 layers per layout (background, tilemap, props, player, HUD, etc..) ?

    For characters animations I will use as few sprites as possible, I will not use the particle plugin but I will use the sine behavior a lot to make the animations more dynamic.

    Thanks !

  • 2D Platformer Black Tileset — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/2d-platformer-black-tileset-2943

    <p>This is a set of game assets, it contains the following: </p><p> 2 Tilemaps (the main tilemap and the decoration tilemap)</p><p> Props (moving platforms, lever, spikes, trampoline, trap, barrels, boxes, lamp, saw blade etc... )</p><p> Effects (point light, beam light, weapon effects)</p><p> Player - sprite strip (idle, run, jump, fall, duck, shoot, die)</p><p> Healthbar</p><p> 2 Backgrounds</p><p>Both tilemaps are 1024x1024 px and the tiles are 128x128 px </p><p>Props have various dimensions</p><p>All files are .png format</p><p>Player animations are made in Spriter - file included </p><p>Please, try the demo here: </p><p>https://www.scirra.com/arcade/action-games/blacktileset-demo-11667</p>

    Use this topic to leave comments, ask questions and talk about 2D Platformer Black Tileset

  • Hi. I have made a tileset in black and white and I was wondering if this will be accepted on the scirra store. As you know , for selling assets to scirra store a activation fee is required, so I want to know if this kind of assets (in black and white colors) are accepted because I want to create more of this.

    Here is a demo:

    https://www.scirra.com/arcade/action-ga ... demo-11667

  • Thank you blackhornet !

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anty21ro

Member since 9 Feb, 2013

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