janlindso's Recent Forum Activity

  • janlindso, the image seems broken.

    Thanks for noticing. Fixed!

  • Ok, time to reveal my upcoming minigame. This is the second time I'm trying to make a game from scratch, but this time I will be putting more work into it. I'm making all game art, mechanics, sound fx, and music myself, so it really started out as a learning project.

    Now to the game...

    In this game you're controlling the main character Ted Venture. He is on one of his many adventures when he looses control over his minecart. It's your job to control him down the rough tracks. The game is hugely inspired by the early 8-bit gaming era, in speak of sound and art.

    So far I'm close to finishing game arts. As you can see the character has already been designed. I'm moving onto designing background, sounds, and fixing up some game mechanics. Will soon be posting some screenshots.

    Game can be played here: https://www.scirra.com/arcade/underground-jam/ted-venture-2153

    Update 150909

    Added diamonds(

    ) and gold bars (

    ) to score more points.

    Update 150907

    Uploaded version 1.1

    Fixed some bugs with rails and jumping.

    Update 150905

    Uploaded version 1.0

    I know there are something wrong with the paths. Any other bug reports or suggestions are appreciated.

  • Tried to do a quick mock up. Is this close to what you're looking for?

    • Weapon selection
    • Fire towards location of touch

    https://www.dropbox.com/s/k12edfuk1ghyoi8/weaponexample.capx?dl=0

  • Think we'll need a little more info.

    As I see it, there are two ways to do it:

    1. Make all weapons as animation inside the same sprite (probably the method I would've used)

    2. Create different sprites with different weapons, and destroy/create weapons when weapons are selected

    Should it disable movement after weapon is selected, or when the player is shooting only? How do you want the player to be able to move again?

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  • There is a RTS example coming with the software that might help you with this? In that one each object in the family has it's own instance variables with hp.

  • Did you add BILLING permission in XDK?

    And did you update the config file of your project?

  • I got the cranberry version to work for mobile. What do you need help with?

  • So far so good. The art reminded me a bit about Braid. Your theme is good, but I think I would use it a bit more in the game. I didn't expect the medival stuff like castle, bats and ghost. I think I would've prefered it to be more modern, and start with him getting out of bed in his own apartment.

  • Games made a difference while growing up, and they still do. They helped stimulate my imagination and creativity, and gave me some awesome childhood memories.

  • Some history that might be of interest for newbies, and nostalgic to the rest:

  • Thanks for all the useful info, Asley! It's highly appreciated. Intel on the other hand... cannot e-mail them due to a bug in their e-mail form (tried from different PCs), cannot login to their support forum because of an login error. I'm kinda starting to take the hint they don't wanna be bothered. Atleast I'm smart enough to have another GFX in my private workstation, where C2 works like a charm. Better retire the laptop until I get hold on Intel. And Dell told me to reinstall OS, like they always do.

  • Ashley

    It seems like my gfx card doesn't support all extensions in OpenGL 4.4, and 4.5. Some of these version used in Construct 2 I guess then?

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janlindso

Member since 8 Feb, 2013

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