Underdog's Recent Forum Activity

  • Btw, I also tried the technique where I linked another Sprite called "UP" to the "SPRITE"

    If "UP" is overlapping "SPRITE"

    "UP.vrUID" is different than "SPRITE.vrUID"

    "UP.Y">"SPRITE.Y" =========================> "SPRITE" move to bottom of layer

    "UP.Y"<"SPRITE.Y" =========================> "SPRITE" move to top of layer

    This technique works but does not solve the issue because if I have a "SPRITE" that is between 2 "SPRITE"(s), he will always be on Top of the layer instead of being in front of the "SPRITE" that is <SPRITE.Y and behind the other "SPRITE" that is >SPRITE.Y

  • Hi everyone,

    I usually use UID, Zorder without any problems but for this one, I have no clue how to do it.

    I would like to manage the Zorder between the same instances that are spawned each X sec.

    If Sprite.Y > Sprite.Y ==> Move on top of Object Sprite

    If Sprite.Y < Sprite.Y ==> Move on behind of Object Sprite

    The issue, as you may probably guess, is I don't know how to get the correct Sprite.UID and even then, I'm not sure it is the correct way (duh)

    I usually do the following but it does not work and it is normal that it does not:

    Pick by evaluating Sprite.UID

    Compare Sprite.UID is different than Sprite.UID

    Sprite.Y > Sprite.Y ===========================> Move behind Sprite

    I know that it is wrong but I don't find the solution after many hours of testing a few different approaches

  • Hi and LittleStain

    I tried again Blend Mode with Source atop, and it is working.

    Thank you guys, I did not know what I was doing wrong, but you help me to gather in this direction.

    Do you know if it is working on all devices?

    Thanks

  • Thank you guys, I tried blend modes with different FX but the result is not what I would like to do.

    It displays the entire object even if it is bigger than the popup or it is in additive...

    I did not find the masking Effect, this is exactly what I am looking for

  • I forgot to mention that the list of objects is bigger than the Pop-Up. So the Player needs to scroll inside the Pop-Up.

    Scrolling is not the problem, I found great tutorial about it but it is mainly on how to contain the objects within the pop-up

    Thanks again

  • Hi everyone,

    I'm looking for a way on how to display a list of items within a Pop-Up Menu.

    The intention is to have the items (sprites) displayed only within the Pop-Up Menu that is on another layer and above the game.

    The Pop-Up Menu is smaller than the screen in order to have the Player being able to see what is happening behind.

    Do you know a way contain and render the objects within this "box"?

    Do we have something like display when overlapping (visible partially only the part that is overlapping)?

    Thank you!

  • It'S strange It works here. Did you try to die? The idea is to make appear the UI window above the Game layout if the Player dies

    Thanks for checking.

  • DUTOIT

    My apologies DUTOIT, I tried it again in order to do a quick example and the secret is that I have to create a Main Menu first in order to load each Layout I need to.

    punkineo

    I struggled to use the function. I did not know what to put as Parameter <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Here is a capx example of what I want to do. Let me know what you think about and if this is the correct way or if you have a better way.

    https://www.dropbox.com/s/qdkt5bqm9ium8 ... ample.capx

  • DUTOIT:

    Thanks for the TUT but it does not work for what I want to do.

    In the TUT, it is mainly to display a UI from the start of the layout, I tried to use the same approach but when the Player dies, I want the game to display the Result window. which is different.

    punkineo

    Thanks again, it seems to be the best approach.

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  • Thanks Punkineo.

    Indeed, I did not think about Function.

    If I do this, does it mean that the datas of UI are duplicated?

    Meaning that the app will be heavier or it will only load the datas once for all game layouts?

  • Hi everyone,

    Is it possible to display a Layout above another layout in C2?

    I don't want to use Layers because I would like to create several layouts for my UI options that could be called on different Game layouts and I would like to keep the Game Layout below.

    Imagine that each Game Layout is a new level / world.

    I don't think to copy/paste all UI layers on each Game layout is effective.

    Thanks

  • I had the same problem but I fixed it with UID and Pick event.

    Try the Selection by UID and check the range, it should work

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Underdog

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